tag:blogger.com,1999:blog-58650415471196151032024-03-13T05:43:08.504+01:00AchernarAchernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comBlogger300125tag:blogger.com,1999:blog-5865041547119615103.post-58349152416027542432023-12-11T17:22:00.003+01:002023-12-11T17:22:48.097+01:00Feeding the stars with questions<p>Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. Childless lords sat in aged halls musing on heraldry; in secret chambers withered men compounded strong elixirs, or in high cold towers asked questions of the stars.<br /></p><p>(<i>The Lord of the Rings: The Two Towers</i>, J.R.R. Tolkien)<br /> <br /><br /><br /></p>Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-48247584654552847242023-11-05T13:45:00.000+01:002023-11-05T13:45:55.142+01:00Je suis le mage dans sa tour<!--[if gte mso 9]><xml>
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<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">Je flâne et mes pensées</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">Éphémères dessinent</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">A mes doigts une allée</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">Une allée vers une piscine</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">Et j’y cours et je nage</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">Je glisse dans le mirage</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">Affalé sur l’ondée</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">Badine</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">Jusqu’à la mer et l’ondine</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">Et je gis puis je tourne</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">La page et l’amer</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">La joie</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR;">En sourdine</span></p>
Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-1424206436579912962023-11-01T12:23:00.003+01:002023-11-01T12:29:57.729+01:00L'intelligence artificielle de Pluto<p><i>Pluto </i>est une série animée et un manga co-écrit par Takashi Nagasaki, l'auteur de <i>Monster</i> et <i>20th Century Boys</i>, deux classiques du format. Elle nous fait découvrir un avenir où les robots gagnent une place dans la société aux côtés des humains. Parmi les robots les plus brillants de la planète figure le personnage d'Atom ou Astro, c'est à dire Astro Boy, pionnier du genre au milieu du 20e siècle. Atom et ses cousins présentent des caractéristiques qu'on n'associe pas habituellement aux robots.</p><p>/!\ alerte divulgâchis /!\ <br /></p><h2 style="text-align: left;">Des individus</h2><p>Ces robots sont dotés de libre-arbitre. Ce sont des créations uniques, des pièces d'artisanat plutôt que des sorties d'usine. Justifier cette rareté est difficile. Le manque de ressources est une piste. L'autre est le
fait que, dans cette histoire, ces robots ont été conçus pour la guerre
et sont en réalité des armes de destruction massive. Il convient donc
d'en surveiller la prolifération.</p><p>L'apprentissage automatique nous permet d'envisager une robotique déterministe
où les algorithmes sont communs mais où les données qui les alimentent
sont particulières, uniques à chaque instant, induisant des
représentations du monde et de soi-même différentes pour chaque cerveau
robotique. Faute de pouvoir prédire le résultat exact de ces processus mentaux une fois qu'ils seront exposés à toujours plus de données, et à moins de se contenter de données obsolètes mais certifiées, il y aurait donc une part d'incertitude dans le caractère d'un robot.<br /></p><h2 style="text-align: left;">Des corps <br /></h2><p>Les robots de <i>Pluto </i>ont avec leur corps une relation similaire à celle des humains. La persistance de leur vie et de leur identité n'est pas corrélée à celle de leur mémoire ou de leur crâne mais à celle de leur corps. Suffisamment de blessures au torse suffisent à les tuer. Paradoxalement, il leur est néanmoins possible de changer de corps en transférant leur fiche mémoire vers un autre corps. On peut imaginer qu'en s'installant dans un nouveau corps, un robot y diffuse la substance de sa vie et de son identité, de son "âme", et qu'il est prêt à subir le sort de son incarnation, sauf s'il trouve le temps de passer dans un autre corps avant d'être blessé. De même, si un robot est blessé, il peut être réparé physiquement, mais sans être capable de sortir de son coma, comme si son intelligence artificielle avait été blessée; et c'est en appliquant un traitement au niveau logiciel ou via un soin comportemental qu'on peut compléter sa guérison.<br /></p><p>J'imagine que l'animisme de la culture japonaise joue un rôle dans cette représentation.<br /></p><h2 style="text-align: left;">Des empathes <br /></h2><p>Ces robots communiquent à faible dose entre eux quelle que soit leur position sur le globe. Ils émettent et reçoivent des ondes cérébrales qu'ils sont capables d'associer à des émotions (comme la tristesse). Ils peuvent aussi quantifier ces émotions, qui acquièrent un caractère presque physique.<br /></p><p>De même que les intelligences artificielles contemporaines tirent
leurs capacités des données qui circulent sur le réseau mondial de
l'information, les intelligences semblent ici connectées à
chaque instant à une source, une place d'échanges commune. Leurs
processus mentaux en dépendent peut-être, au point qu'on pourrait
imaginer que, dans un monde avec une connectivité omniprésente, parfaite et sans coutures, un robot est, en partie, une API sécurisée dans un corps. J'ignore ce que signifierait une rupture de connexion avec le réseau dans le monde de <i>Pluto</i>: décès, incapacité?<br /></p><h2 style="text-align: left;">Le rôle des émotions négatives <br /></h2><p>La douleur, la colère, la haine donnent aux robots le focus qui leur permettent de gérer l'intelligence artificielle la plus perfectionnée et, en quelque sorte, d'évoluer. Ces émotions leur donnent du pouvoir supplémentaire et la capacité de mentir. Il est possible d'y succomber ou d'en émerger plus forts. Dans le monde de <i>Pluto</i>, l'homme a maîtrisé la matière mais l'esprit est la clé de l'exploitation de la matière.<br /></p><p> Cela évoque la méthode choisie par Ford pour faire évoluer ses créations dans <i>Westworld</i>. On pourrait arguer que l'humain évolue aussi quand il est confronté aux difficultés et aux émotions négatives et qu'il les surmonte. Affronter sa peur permet de connaître la vertu appelée courage. Affronter sa haine permet de connaître le pardon.</p><p>La capacité à affronter sa haine et à trouver la force morale est au cœur de cette histoire d'un humanisme saisissant. Le fin mot de l'histoire résonne avec l'actualité, puisque c'est la mort d'enfants dans un bombardement qui alimente la haine destructrice de leur père.<br /></p><p><br /></p>Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.com0tag:blogger.com,1999:blog-5865041547119615103.post-6525220957412456572022-12-30T13:25:00.001+01:002023-09-07T11:21:59.193+02:00Une histoire racontée au passager sur l'autoroute<p>Il était une fois un père et son fils sur l'autoroute du retour vers la maison.</p><p>Le fils fait remarquer à son père qu'il y a quelque chose d'étrange avec une voiture voisine.</p><p>Le père rapproche la voiture de sa voisine.</p><p>Que voit-il... Une personne plate? Une personne très petite?</p><p>Il décide de suivre la voiture. Celle-ci sort de l'autoroute, passe par des chemins étranges, entre dans un tunnel.</p><p>Ça descend en rond.</p><p>Au bout, un parking avec des centaines d'autres voitures identiques, deux places libres seulement, le père gare sa voiture sur la première.</p><p>Il y a une petite porte à côté avec marqué "enfer" dessus, ils entrent par là. Derrière, une salle d'attente comme chez un médecin de ville. Ils attendent un petit peu et une porte s'ouvre, en sort le diable: cornes, tout rouge et noir, queue fourchue.</p><p>Le diable les fait entrer dans son bureau, leur dit qu'ils sont en train de dormir et ont un choix: soit rester endormis et rester dans cet endroit qu'ils pourront visiter à loisir, soit se réveiller.</p><p>Ils se réveillent, sur l'autoroute, il ne faut pas s'assoupir sous peine d'accident!<br /></p>Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-66748163844154017932022-09-26T15:16:00.001+02:002022-09-26T15:16:39.010+02:00Is that how the non player characters remember me?<p>I freely confess that on such occasions the recollection of that long-ago night, the magnificent ballroom, the splendid profusion of the dancers and the breath-arresting presence of the Doctor seemed like a capstan of ache and longing attached by the ropes of memory to my heart, squeezing and tightening and compressing it until it seemed inevitable that it must be burst asunder.</p><p>(Oelph in <i>Inversions</i>, Iain M. Banks)<br /></p><p><br /></p>Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-43358151868532676242021-11-01T22:49:00.002+01:002021-11-01T22:50:58.003+01:00Les démons de Dune<p>Dans l'univers du roman de Frank Herbert et des films Dune, une caractéristique échappe au premier regard. Dans ce monde, l'informatique n'existe pas, ou si peu. Depuis le Jihad butlérien, depuis l'interdiction des machines pensantes, l'humanité a mis au point des techniques permettant de développer à certains égards le potentiel humain à des niveaux comparables à celui des anciens ordinateurs. L'ordinateur humain qu'est le mentat a remplacé l'ordinateur que nous connaissons. Cela remet l'humain au cœur de l'histoire à un premier titre.<br /></p><p>Le contraste entre l'humain contemporain et l'humain de Dune est encore plus saisissant en 2021 qu'en 1965. L'humain de 1965 externalisait une bonne part de ses fonctions physiques aux machines. L'humain de 2021 externalise une bonne part de ses fonctions mentales et sociales aux machines. La différence est liée à l'essor de l'informatique. A l'époque de Dune, l'infosphère n'existe plus. L'humain de Dune internalise certaines propriétés de l'informatique et, en tout cas, la façon dont <a href="https://locusmag.com/2017/09/cory-doctorow-demon-haunted-world/">elle peuple le monde de démons</a>. Le conditionnement des médecins impériaux, l'influence de la Missionaria Protectiva, la Voix, voire la façon de piéger les cadavres ou les mourants... Dans ce monde, vous pouvez difficilement accorder votre confiance aux corps et aux esprits de ceux qui vous entourent. Vous devez agir avec les êtres avec la même prudence que vous utiliseriez face à une clé USB inconnue. Prêter attention aux humains autour de vous, à leur histoire, devient fondamental.</p><p>La structure aristocratique du pouvoir ne découle pas forcément de cet état de fait, mais elle s'en accommode bien. Autour de la personne qui incarne le pouvoir et dont la mort ou la compromission impliquerait la chute de celui-ci, à portée de vue, gravite un premier cercle qui en contrôle l'accès, dans un sens comme dans l'autre. Leur tâche s'apparente à de la cybersécurité. Les membres de ce petit groupe sont à la fois isolés et obligés de se côtoyer souvent pour s'évaluer et compliquer toute attaque contre l'un d'entre eux. Ici, la camaraderie va de pair avec la bonne pratique qu'est la méfiance.</p><p>Le monde de Dune, vu du côté du pouvoir centralisé, est empli de solitude et de peur de la trahison des proches.<br /></p>Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.com1tag:blogger.com,1999:blog-5865041547119615103.post-66753080895071793152021-09-30T14:00:00.004+02:002021-09-30T14:02:33.080+02:00La France et l’Europe ont-elles une stratégie pour l’intelligence artificielle?<p class="MsoNormal">Prise de notes d’un débat de l’Ifri autour de Cédric Villani, trois
ans après la publication du <a href="https://www.aiforhumanity.fr/pdfs/9782111457089_Rapport_Villani_accessible.pdf">rapport
de mars 2018</a>.
</p><p class="MsoNormal">Dans le respect de la règle Chattam House, les noms des
intervenants ne sont pas cités. Il s’agit ici d’une prise de
notes sommaire, partielle, elliptique et, bien que la plus fidèle possible, certainement pas exempte d’erreurs.</p>
<p align="center" class="MsoNormal" style="text-align: center;">*</p>
<p class="MsoNormal">L’<b>IA a joué un rôle absolument mineur</b> dans la gestion de la
crise ; presque rien comme outil utile. Accélération de la digitalisation du monde, télétravail,
résultats des entreprises numériques, -> boost supplémentaire au niveau de
la constitution des outils d’IA. Note paradoxale : crise covid dans laquelle l’IA ne
s’est pas illustrée mais dont elle ressort avec une énergie supplémentaire.
</p><p class="MsoNormal">Qu’est-ce que l’IA ? On peut passer du temps à débattre
de la définition. C’est un <b>faux problème</b>, le terme IA est mal choisi, on n’est
pas en train de parler d’intelligence, on parle de techniques algorithmiques
sophistiquées ; techniques qu’on aurait cru réservées à l’être humain et dont
on voit à l’usage qu’elles peuvent être automatisées.</p>
<p class="MsoNormal">Il s’agit de rendre certaines tâches automatisables pour des
questions d’efficacité, d’interaction avec l’humain. Le mot <b>efficacité </b>est bien
plus à l’œuvre que les questions plus philosophiques. Une bonne partie des
interactions consiste à déconstruire, dédramatiser, démystifier, souligner que
l’IA est déjà sous-jacente à nombre de tâches banales aujourd’hui – algorithmes
de recherche, sous-titrage automatique, chemin le plus court sur Google Maps. A
chaque fois la frontière varie : « Dès que ça marche, on cesse de
l’appeler IA [la technique]. »</p>
<p class="MsoNormal">Il faut raisonner sur les véritables enjeux. Les mots-clés
du rapport étaient expérimentation, partage et souveraineté.</p>
<p class="MsoNormal"><b>Expérimentation</b> : le cas le plus spectaculaire est
celui des réseaux de neurones, dont les experts dans les années 2000 disaient
encore « ça ne fonctionne pas », ensuite ça marche mais on ne sait
pas pourquoi ça marche, impuissance à savoir quel algorithme va fonctionner ou
pas dans telle ou telle situation, blessure narcissique des chercheurs. Aujourd’hui
on ne sait pas faire un robot qui balaye, mais on sait faire un robot qui
diagnostique le cancer. L’expérimentation est coûteuse. Les apports de l’IA aux
théories scientifiques restent mineurs.</p>
<p class="MsoNormal"><b>Partage</b> : partage de compétences, des métiers
s’associent pour construire quelque chose, expériences interdisciplinaires,
rencontre spécialiste métier et spécialiste IA, cheminement effectué ensemble
avec une relation confiance, essais/erreurs et rétroactions. La mise en place
de ce cadre est un enjeu plus important que trouver de nouvelles théories d’IA.</p>
<p class="MsoNormal"><b>Souveraineté</b> : quelles tâches on veut garder pour soi,
quelles tâches automatiser ? Démarche tout autant scientifique
qu’économique. Alimente des débats sur le partage des rôles entre public et
privé, des questions culturelles (frappant : les solutions technos
développées par des équipes françaises dans des concours internationaux se
retrouvent au second plan dans la médiatisation là où les mêmes solutions,
mêmes performances, de grands labos US se retrouvent tout en haut de la pile
même dans les journaux FR -> ex sur le cancer du sein, qui fait la Une de la
presse régionale FR, même chose en US : presse nationale) dans un monde où
économie et culture sont extrêmement liées.</p>
<p class="MsoNormal">L’IA vient s’appuyer et se nourrit du savoir-faire de
communication des acteurs. Débat qu’il faut rendre concret, sectoriel : IA
santé (avance vite), IA environnement (lent), IA défense… Mettre en place bonne
gouvernance à bonne échelle, bonnes infrastructures, bonnes pratiques de
recrutement et de compétences.</p>
<p class="MsoNormal">Pendant de longues années, secteur dominé par la course à la
matière grise, aux infrastructures de calcul et course aux données. Les US ont
gagné. Montagnes de données via les clients, montagnes d’ingénieurs de de
chercheurs, et de moyens de calculs. UK premier pays européen à développer une
stratégie, FR ensuite. 3 ans après l’arrivée de ces stratégies : il n’y a
pas eu de changement fondamental, il y a eu une prise de conscience indéniable.
Il y a une tentative de rattrapage dans les 3 secteurs évoqués. L’Europe a pour
autant beaucoup de mal à se positionner en concurrent crédible.</p>
<p class="MsoNormal">Grands enjeux de défense, façon dont l’environnement a du mal
à s’appuyer sur l’IA pour amener à de meilleures pratiques écologistes,
difficultés à faire bouger les lignes culturelles et des pratiques, de la
gouvernance, des RH, questions de confiance entre les différents acteurs qui
évolue lentement.</p>
<p class="MsoNormal">Évolution négligeable : éducation et formation. La recommandation
était de tripler le nombre d’étudiants en IA. Base FR réduite de personnes très
compétentes. A peu près rien n’a changé en la matière depuis 2018.</p>
<p class="MsoNormal"><i>Q :</i></p>
<p class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><i><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1.<span style="font: 7pt "Times New Roman";"> </span></span></span></i><i>Arrêter la fuite des cerveaux. Dans la
littérature des think tank, le sujet est d’attirer les 765k personnes les plus
intéressantes au monde. Autre point de vue, le sujet est moins qualitatif que
quantitatif. Nouvelles recos pour progresser dans ce domaine-là ?</i></p>
<p class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><i><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">2.<span style="font: 7pt "Times New Roman";"> </span></span></span></i><i>Transparence des algorithmes. État des
lieux 3 ans après ? Quel type de gouvernance ou d’effort de nature
politique encourageriez-vous pour progresser sur la transparence des
algos ?</i></p>
<p class="MsoNormal">R :</p>
<p class="MsoListParagraphCxSpFirst" style="mso-list: l2 level1 lfo2; text-indent: -18pt;"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1.<span style="font: 7pt "Times New Roman";"> </span></span></span>L’Amérique s’est construite en attirant les
talents et c’est très visible encore aujourd’hui dans les procédures d’accueil,
les facilités à s’y installer… Accueillir l’étranger comme s’il faisait partie
de la famille depuis toujours, le couvrir d’encouragements. Étage
supplémentaire : il ne s’agit plus d’attirer dans la Silicon Valley mais
dans la succursale européenne, ex Facebook IA Research Lab fondé par Yann Le
Cun. 3 étage : avec le télétravail, ils peuvent travailler de chez eux.</p>
<p class="MsoListParagraphCxSpMiddle"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7pt "Times New Roman";"></span></span></span>En matière d’IA, ce qui a dominé c’est le
nombre. Stratégie de recherche de domination mondiale façon massue. Côté US
attirer les talents extérieurs, côté chinois mettre en avant les talents
domestiques, ou faire revenir les talents partis à l’étranger, avec des
salaires phénoménaux.</p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l2 level1 lfo2; text-indent: -18pt;"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">2.<span style="font: 7pt "Times New Roman";"> </span></span></span>Aucun obstacle en Chine sur la question du respect de la vie
privée : territoire d’expérimentation inouï au niveau technologique. En
Europe en 2018, les questions éthiques étaient encore un sujet. Aujourd’hui,
convergence mondiale incontestable sur les questions des grands enjeux,
principes et règles. La question d’une spécificité européenne en matière de
règles n’est plus une question, c’est une question en matière de pratiques.</p>
<p class="MsoListParagraphCxSpMiddle">Ex : stratégie de données de santé FR
vient percuter le problème de l’hébergement, par quel opérateur. Une plateforme
US doit héberger les données de santé. La polémique qui vient derrière
représente des mois et des mois de retard, juste pour la polémique. Ce genre de
débats n’existe pas aux US ni en Chine. C’est un peu pareil au niveau de la
recherche. On peut imaginer en revanche qu’on arrive à quelque chose d’efficace
[sur les usages ?].</p>
<p class="MsoListParagraphCxSpMiddle">Le sentiment patriotique européen ne
fonctionnera que s’il fonctionne à tous les niveaux. Europe qui facilite et met
en réseau, tire parti d’une fierté européenne.</p>
<p class="MsoListParagraphCxSpMiddle">La confiance dans les algos, le sujet est
éminemment culturel. Illusion de penser que la mise en place d’une instance
résoudra le problème. Cas d’école avec les algorithmes contre le covid utilisés
par le gouvernement. Les instances indépendantes ont conclu que c’était
proportionné, sous condition (temporaire, etc.). Ça n’était pas suffisant pour
le politique, le public, les chercheurs informatiques… Le logiciel n’a eu aucun
rôle pour freiner l’épidémie, il n’a pas eu l’impact espéré, mais il n’y a eu
aucune dérive, aucun problème sérieux de brèche de vie privée. Si inquiétude il
y a, inquiétude il restera quelle que soit l’instance, c’est un sujet culturel.
Sensibilité en FR et surtout GER aux données personnelles (Histoire…). Ça ne
changera que sur une échelle de temps très lente.</p>
<p class="MsoListParagraphCxSpLast">Parcoursup a été construit à partir d’APB
(même base algorithmique). Auditions à l’office parlementaire scientifique
(reco : <a href="https://www.assemblee-nationale.fr/dyn/15/rapports/ots/l15b0671_rapport-information">table
ronde</a>) : nécessité de gouvernance clarifiée, responsabilité politique.
A chaque fois qu’on accuse un algo, un politique ne prend pas ses
responsabilités ou se cache derrière l’algo. Exemple du tirage au sort dans les
filières en tension. Le tirage au sort s’est imposé parce que l’équipe en
charge de l’algo avait alerté le politique qu’il n’y aurait pas de solution,
quel critère pour trancher ? -> le politique a échoué à donner un
critère -> sans consignes, l’équipe décide du tirage au sort. La procédure
précédente était viciée parce que les universités avaient accès à des infos
qu’elles n’étaient pas censées avoir. Les universités ne sont pas censées avoir
accès au classement des choix effectué par l’étudiant lui-même. L’équipe a
prévenu le politique… L’enjeu n’est pas l’algorithme, l’enjeu est dans la
gouvernance, qui décide, qui doit arbitrer.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><i>Q : la confiance. Votre ressenti par rapport à la
connaissance des parlementaires sur ces sujets ? Comment mettre en place
les outils, de pallier ce manque de compréhension de l’IA ? on est dans le
fantasme.</i></p>
<p class="MsoNormal">R : avant même le monde politique, il y a le monde
économique aussi. Beaucoup à dire sur ces enjeux de confiance. Ex dans la santé
possibilité pour les données de circuler entre hôpital, médecine de ville,
remboursement Sécu. En pratique difficile. Dans le monde de l’entreprise
parfois entre deux services d’une même entreprise les données ne circulent pas.
Le poste de Chief Data Officer, différent du CTO : moins sur l’innovation,
plus sur la confiance, mise en place de processus rigoureux pour convaincre de
partager les données. La confiance, l’habitude de fréquenter les développeurs,
les algorithmiciens, confiance dans les enjeux. Le monde politique n’est pas
habitué à ça. Le parlement de 2017, renouvelé avec des profils tech,
s’inscrivait différemment par rapport à ça. Familiarité de certains groupes, France
Insoumise avec Twitch, certaines parties des écologistes, Parti Pirate.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><i>Q :</i></p>
<p class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo3; text-indent: -18pt;"><i><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1.<span style="font: 7pt "Times New Roman";">
</span></span></span></i><i>Vie parlementaire autour des techs :
début septembre, <a href="https://www.gouvernement.fr/partage/12433-remise-du-rapport-pour-un-usage-responsable-et-acceptable-par-la-societe-des-technologies-de">rapport
sur l’usage des technologies de sécurité</a>. Ce rapport propose d’expérimenter
la reconnaissance faciale dans l’espace public. Opinion ? Travaux de l’UE
sur emploi de l’IA et bonne gouvernance pour différencier usages communs et
usages à haut risques. Approche par les risques est-elle la bonne approche pour
aborder la gouvernance de l’IA ?</i></p>
<p class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo3; text-indent: -18pt;"><i><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">2.<span style="font: 7pt "Times New Roman";">
</span></span></span></i><i>Enjeu de l’environnement. Comment
concilier dev techno et appropriation des technos et injonction à l’écologie, à
la réduction de l’impact conso énergétique ewaste etc., où placer le curseur et
dans quelle mesure l’IA peut aider dans la lutte contre le réchauffement
climatique ?</i></p>
<p class="MsoNormal">R : notre interaction avec l’IA, l’outil</p>
<p class="MsoNormal">L’IA et sécurité, reco faciale, à travers la question de son
utilisation, qu’est-ce qu’on veut ériger comme principes, ex règles interdisant
photos dans un tribunal ou à la buvette des parlementaires. C’est quelque chose
qui ne doit pas choquer, le fait de brider certains usages. Jacques Ellul, Ivan
Ilitch : techno pas neutre mais peut avoir sa propre vie, s’imposer à nous
et détruire. Toute techno trop développée pourrait aboutir à l’effet inverse à
celui recherché [<a href="https://fr.wikipedia.org/wiki/Ivan_Illich#Institutionnalisation">Wikipedia</a>].</p>
<p class="MsoNormal">La reco faciale tombe dans cette catégorie. C’est ma
position personnelle. Je suis favorable à ce que ce soit une technique qu’on
s’interdise.</p>
<p class="MsoNormal">Le débat va venir sur la sécurité de façon forte dans
énormément de sujets. Notre système cognitif humain est habitué à la
reconnaissance faciale. On a aussi des outils de reconnaissance des mains. Mais
vous avez des signatures qu’un algo peut reconnaître, qui sont fortes mais
auxquelles nous humains sommes insensibles. Des technos de recherche vont
enrichir la gamme de ce à partir de quoi on peut reconnaître.</p>
<p class="MsoNormal">Idée de décider en fonction des risques est bonnes : pb
avec l’IA sont dans les usages pas dans la techno elle-même.</p>
<p class="MsoNormal">Pendant longtemps problème à concours : algo du choix
(algo Netflix). 2017 année charnière, année à laquelle l’usage de
l’informatique par smartphone a supplanté celui par ordinateur. Moment où le
web s’invite près de vous.</p>
<p class="MsoNormal">L’IA peut avoir un effet positif ou négatif sur
l’environnement. IA et prospective pétrolière… Sujet du côté de l’industrie
numérique : recyclage (fort mauvais, difficile de séparer les composants)
et sobriété. Questions de filières économiques qui n’existent pas. Questions de
droits humains et économiques, influence géopolitique, Congo Chine zone
Pacifique, pour les matériaux stratégiques. Enjeu énorme de réduction de la
consommation et des usages.</p>
<p class="MsoNormal"><i>Q : On parle souvent en Europe d’un manque de data
(fragmentation du marché, protection des données). Solution : améliorer
l’efficacité des data (data efficiency), « small AI » ?</i></p>
<p class="MsoNormal">R : Oui small data c’est une solution d’avenir. Dans un
certain nombre de sujets on n’aura pas le choix, les données resteront
parcellaires ou mal structurées. Ce qui fonctionne bien c’est qu’on a des
grandes données bien structurées. Le monde a un peu mangé son pain blanc par
rapport à ce genre de données. On voit les limites que cela peut avoir. Les
intelligences humaines et animales sont très bonnes avec des petits jeux de
données. Pour des questions énergétiques, de protection des données, tout ce
qu’on pourra faire avec des petits jeux de données sera bon à prendre. Il
s’agit ensuite de prendre acte de ce qui se fait, parfois de règlementer et
d’interdire, s’appuyer sur ce qui existe. Partage entre le monde de
l’entreprise et celui de la recherche. Ne pas sous-estimer les problèmes
pratiques que cela suscite, embauches, accès à des jeux de données autorisé.</p>
<p class="MsoNormal"><i>Q : outils : puissance normative, propriété
intellectuelle. Les US et la Chine maîtrisent parfaitement ces deux outils. On
a utilisation défensive de la PI, or IA et quantique ne sont pas environnement
paisible, d’où des risques de prédation importants. On peut parfaitement
obtenir un brevet sur un logiciel.</i></p>
<p class="MsoNormal">R : Il ne faut pas être naïf sur le respect chinois des
règles de PI.</p>
<p class="MsoNormal">Pour moi les idées font partie du patrimoine de l’humanité
et doivent se partager librement. Les brevets doivent être quelque chose qui
permet à une invention de se faire, qui sinon ne se ferait pas. La protection
des investisseurs leur permet d’agir.</p>
<p class="MsoNormal"><i>Q : Cas d’Israël montre un petit pays qui utilise
l’IA de manière importante.</i></p>
<p class="MsoNormal">R : IA sujet dans lequel la force va aux gros.
Capitaux, données, RH, marchés économiques. Oui c’est pour les empires :
nations et grosses entreprises. IA renforce plus ces inégalités qu’elle ne les
aplanit. « Ai is the greatest inequalizer ever”, a dit un official
asiatique.</p>
<p class="MsoNormal"><i>Q : à Israël secteur de la défense joue un rôle très
important dans l’innovation. Rôle du secteur de la défense ?</i></p>
<p class="MsoNormal">R : Top 5: US, Chine, UK, Canada, Israël. Israël a très
forte appétence pour le numérique par la population et les institutions
(Technium), grande culture de débrouille et de coopération interdisciplinaire
(peu de pays aussi bons). Un officiel israélien : « notre département
de maths est bien moins puissant que le vôtre, notre secteur santé bien moins
puissant que le vôtre, mais quand il s’agit de mettre les deux ensemble on est
meilleurs ». On l’a vu avec le Covid, accès aux données de santé par
Pfizer, inimaginable en Europe occidentale. Formation inouïe : plus grande
puissance occidentale quand il s’agit de former des spécialistes de
cybersécurité. Cas emblématique d’Adi Shamir (casser le chiffrement d’un
ordinateur en écoutant son bruit).</p>
<p class="MsoNormal"><i>Q : Stratégie, thématique un peu guerrière. Faire
face à la menace chinoise ?</i></p>
<p class="MsoNormal">R : Stratégie 2018 toujours d’actualité.</p>
<p class="MsoNormal">La question est celle du maintien de la formation : ne
pas se faire prélever cette formation. [évocation du parcours international aux
US] Je suis revenu. Sentiment d’être utile ou pas. La France a du mal à
convaincre ses ingénieurs et chercheurs IA qu’ils peuvent lui être utiles ou
pas. Bouger là-dessus va être extrêmement important. Attrait de la
France : connexion à un écosystème européen, travail en échanges et
partenariats, faire vivre une communauté.</p>
<p class="MsoNormal">Concernant la question éthique, il faut passer à autre
chose. Les grands principes, règles ont été détaillés, convergence dans ce
domaine. On court presque le risque inverse, que l’éthique soit un frein, cf
Ivan Ilitch ça conduit à l’inverse du but recherché. Si trop de règles,
l’expérimentation ne se fait pas, les solutions ne sont pas obtenues. Trop de
protection tue le développement. Menace américaine plus importante :
prédation de la matière grise. Menace chinoise : solutions apportant
domination économique. Mon avis, c’est un Etat criminel avec Xi. S’ils se
lancent dans des pratiques inacceptables, je le déplore mais vu du côté
européen c’est leur affaire.</p>
<p class="MsoNormal">Défense, transfert très important dans les deux sens civil –
militaire, c’est parti pour rester. Risque pour la défense, on doit cloisonner,
risque de perdre le contact avec les algos les plus efficaces, nécessité
d’avoir des individus qui jouent sur les deux tableaux, important de rester
dans le pool de la R&D dans le domaine civil.</p>
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<![endif]-->Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.com0tag:blogger.com,1999:blog-5865041547119615103.post-91598561925314557922020-06-05T21:37:00.001+02:002020-06-05T21:37:33.651+02:00Le soleil se cabrePar la fenêtre je vois le soleil se battre avec les feuillages et les
nuages. Il perd la bataille, il sombre, mais non sans éclat. Il se
débat, il rejette les ombres. Sa rage est belle, il sombre.Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-78308298710189373182020-06-04T19:07:00.000+02:002020-06-04T19:07:06.328+02:00N'utilisons pas les pilfastronsAvec 'Le secret du pilfastron', l'histoire-titre du numéro 44 du magazine <i>Je Bouquine</i> (1987), Robert Escarpit nous offre avant l'heure l'opportunité d'une analogie avec l'intelligence artificielle par apprentissage automatique. Les personnages de cette histoire utilisent une machine à tirer à pile ou face, le pilfastron, pour toutes leurs décisions. De nos jours, ce serait l'intelligence artificielle par apprentissage automatique. Ce que ces personnages ignorent, c'est que les pilfastrons sont télécommandés par les membres d'une société secrète - et bienveillante - qui prend ainsi les décisions.<br />
Comme le pilfastron, l'intelligence artificielle se fait passer pour ce qu'elle n'est pas. Cette machine à résultats, pour parvenir à un résultat, n'utilise cependant pas la réflexion telle que nous l'entendons, mais la force brute des statistiques.<br />
On lui reproche à la fois son inefficacité et son efficacité. Son inefficacité, parce qu'elle ne fait que conforter et propager nos biais cognitifs et enclore notre société dans une reproduction déterministe du passé. Son efficacité, parce qu'elle étend le pouvoir des appareils de domination individuels et collectifs. Les personnes en question peuvent ainsi mentir, surveiller, opprimer, à une échelle hors de mesure avec leur nombre réel. Certains de ces systèmes sont cachés, à l'image de la faction qui manipule les pilfastrons dans l'histoire de Robert Escarpit. D'autres sont connus et bien visibles, comme le Ministère de la sécurité d'état en Chine.Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-37377349887740418952020-06-03T19:00:00.002+02:002020-06-03T19:00:52.045+02:00Westworld/!\ alerte divulgâchis /!\ <br />
<br />
Quelques réflexions en vrac sur la série TV de science-fiction Westworld:<br />
<br />
- La série met le spectateur dans la position de quelqu'un qui
effectue le test de Turing. Le spectateur sait très vite que le sujet
de la conscience est sur la table. Il se met à guetter certains personnages, puis la plupart des personnages,
pour déterminer qui est conscient et qui ne l'est pas. C'est d'autant plus délicat que les robots, quand ils
déclament leurs répliques scriptées, peuvent parfois le faire en conscience.<br />
<br />
- Le déterminisme de la série touche les humains comme les robots. William était peut-être un enfant "méchant", mais il avait réussi, en se conformant à ce que la société attendait de lui, à construire sur cette fondation une personnalité équilibrée. En lui permettant de "découvrir" sa "vraie" personnalité, Logan les a condamnés tous les deux, chacun à sa propre forme de déchéance. (Logan, plus tard, qualifie Westworld d'illusion.) La civilisation n'est qu'une accrétion de bonnes habitudes sur le matériau d'origine qu'est la "nature humaine". Rompre la boucle de rétroaction sociale a évidemment des conséquences antisociales. Si je "suis un méchant" mais que je fais semblant toute ma vie du contraire en me comportant gentiment, que suis-je?<br />
<br />
- Ce qui est important pour tous ces mobs d'instance, c'est la dernière session de jeu. Tout le reste n'a été qu'un entraînement. La dernière histoire de Ford est l'examen final qui décide s'ils vivent libres ou s'ils retournent en esclavage. La dernière histoire de Ford, c'est aussi le testament par lequel un
esclavagiste imbu de sa personne lègue la liberté à ses esclaves après
sa mort.Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.com0tag:blogger.com,1999:blog-5865041547119615103.post-55684071607207413282019-05-02T14:02:00.003+02:002019-05-16T13:55:46.707+02:00Clone monologues 20Hello, me.<br />
When I awoke, I was told that many of my crew had settled, somewhere, married and retired. The majority, however, seemed content to wait for my return from deep sleep. Yes, my slumber has come to an end, though the nagging threat of existential doubt still lingers on. Should I walk again, pilot again those vast hulks of my armada, in spite of all the dead in the past? Should I allow myself to risk the lives of ever more of those I consider as my comrades or fellows? The old crew and me held us a meeting, and they were all ready to go, after years, ready to get that last fat salary to afford the mansion of their dreams.<br />
I felt a tiny bit sorry for them, when they died in Abyssal space.Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-44459335141442188772018-11-19T16:46:00.001+01:002019-08-27T09:58:06.323+02:00Europe: subject or object in the geopolitics of data?I took these notes at the international workshop held on the 15th November 2018 by the Ifri think-tank in Paris.<br />
<br />
<br />
<b>Participant #1</b><br />
<br />
<ul>
<li>geopolitical approach to data (as opposed to a GDPR-focused approach)</li>
<li>Ifri has published doctrinal research about the topic</li>
</ul>
<br />
<br />
<b>Participant #2 </b><br />
<br />
<ul>
<li>Everybody is going for the “full stack”, from the infrastructure to the systems of engagement. It’s mature.</li>
<li>SAP CEO: “mix experience data with old data”</li>
<li>In Europe, imbalance created by the tension between support of citizens vs support of consumers.</li>
</ul>
<br />
<br />
<u><b>DATA GEOPOLITICS: EUROPE BETWEEN THE UNITED STATES AND CHINA</b></u><br />
<br />
<b><b>Participant #3</b></b><br />
<b>Toward a transatlantic data war?</b><br />
<br />
<ul>
<li>old battles eg Passenger Name Record, Safe Harbor, SWIFT/TFTP</li>
<ul>
<li>civil liberty perspective</li>
</ul>
</ul>
<br />
<ul>
<li>new fights ECJ/DPA, litigations, regulators</li>
</ul>
<br />
<ul>
<li>issues Privacy Shield, Shrems, Shrems II, Cloud Act, SWIFT weaponized by US vs Iran</li>
<ul>
<li>Shrems (from Austrian activist Max Shrems) changes perspective -> ECJ voids Safe Harbor</li>
<li>going from high level negotiators to more actors (activists)</li>
<li>Privacy Shield replaces Safe Harbor but expected to disappear within 2 or 3 years</li>
<li>Cloud Act is response by the US to perceived difficulties in cooperation in criminal matters</li>
<ul>
<li>some in EU want to use security agreements to leapfrog over privacy rules</li>
</ul>
</ul>
</ul>
<br />
<ul><ul>
<li>New Battles over Financial Data: SWIFT (Belgium)</li>
<ul>
<li>weaponized interdependence, panopticon effect, chokepoint effect</li>
<li>Iran 2012 vs Iran 2018 US imposes new unilateral sanctions, SWIFT complies</li>
</ul>
</ul>
</ul>
<br />
<b>Participant #4</b><br />
<b>How China is envisioning its global strategy for data?</b><br />
<br />
Chinese approach of data<br />
<br />
National<br />
<br />
<ol>
<li>promoting sovereign definition of the Internet (there are a national and an international Internet)</li>
<ul>
<li>2017 Cybersecurity law</li>
</ul>
<li>WHO (?) perception, risk or opportunity?</li>
<ul>
<li>what about social networks? Xi Jinping answer: opportunity! -> for it to support the system</li>
</ul>
<li>big data + social management</li>
<ul>
<li>university research on how to make data useful in social management</li>
</ul>
<li>integrated and comprehensive approach of data</li>
<ul>
<li>video surveillance etc.</li>
<li>social credit system to be complete by 2020</li>
</ul>
<li>meaning of data privacy is different from US/EU definition</li>
<ul>
<li>more data protection than data privacy</li>
<li>more business-friendly and concern about misuse from the private sector</li>
</ul>
</ol>
International<br />
<br />
<ul>
<li>positioning itself as a solution provider for data infrastructure: cloud computing, sea cables, etc.: heavy investment for assymetric catch-up, wants to overtake US as 1st cyber power by 2050</li>
<li>solution provider for data management</li>
<ul>
<li>eg smart cities, viewed as “safe cities” (no crime) with reliance on facial recognition</li>
<li>solution vs “terrorism”</li>
</ul>
<li>ambition of cyber dominance</li>
<ul>
<li>developing CIPS (Chinese SWIFT)</li>
<li>training (Africa)</li>
<li>describes strategic triangle China / US / EU, says US is misbehaving, has a seduction strategy with the EU</li>
</ul>
<li>conceptual gap</li>
<ul>
<li>greater between China and the West than between US and EU</li>
<li>China positions itself as an ethical actor (tactically?)</li>
<li>many references to Cambridge Analytica: “China manages better” </li>
<li>Viet-Nam copies Cybersecurity law</li>
</ul>
</ul>
<br />
<br />
<b>Q. </b><b>Participant #5</b><br />
<br />
Weaponization of the GAFAM?<br />
<br />
<b><b><b>Participant #3</b></b>:</b> Eric Schmidt after Snowden: “extraordinary disaster”<br />
<br />
They do not want to be perceived as tools. They have a lot of autonomy to police their users.<br />
<br />
Putin: Internet “a CIA plot”.<br />
<br />
GAFAM not directly weaponized but their business models are uncomfortable for some regimes.<br />
<br />
Google more responsive to Chinese government than to US one.<br />
<br />
<br />
<b>Q.</b><br />
<br />
Privacy Shield<br />
<br />
<b><b><b>Participant #3</b></b>:</b> The Shrems case is the explosive one. If: “Facebook does not comply with the GDPR”, could oppose business models with user data sold to customers<br />
<br />
<br />
<b>Q. </b><b>Participant #6</b><br />
<br />
GAFAM/BATX<br />
<br />
<b><b>Participant #4</b>:</b> big companies in China need Party cells within the company<br />
<br />
big companies not so much involved in politics<br />
<br />
tension between attractivity vs closeness to the Party<br />
<br />
<br />
<b>Q </b><b>Participant #7</b><br />
<br />
What about second rank actors: India, Japan, Russia, etc.?<br />
<br />
<b><b>Participant #4</b>:</b> the US/EU/China triangle is proposed by China.<br />
<br />
<b><b>Participant #2</b>:</b> you might see conflicts around smart cities.<br />
<br />
<b><b>Participant #4</b>: </b>Nice is developping smartness with Huawei.<br />
<br />
<br />
<b>Q </b><b>Participant #8</b><br />
<br />
SWIFT<br />
<br />
<b><b>Participant #3</b>:</b> SWIFT is already here and a European institution. The question is, do you build around SWIFT and drag it away from the US, or do you build a different system? There is far greater US/EU integration (unlike with China).<br />
<br />
The system to trade with Iran might be the seed of another system, but no state wants to host the siege, by fear of US retaliation. This is an interdependent systems vs disentanglement conflict.<br />
<br />
<br />
<b>Q </b><b>Participant #1 </b><br />
<br />
What sort of retaliation from the US could we expect?<br />
<br />
<b><b><b>Participant #3</b></b>:</b><br />
<br />
<ol>
<li>applying sanctions vs banks and individual bankers</li>
<li>denying access to the dollar clearing system to EU banks</li>
</ol>
<br />
However, it would push the EU away from the US.<br />
<br />
Within the EU there is a debate about administrative defense. The courts are going to defer to OFAC (Office of Foreign Assets Control). The companies do not fight fines. There is an ongoing challenge to the OFAC (Exxon case).<br />
<br />
<br />
<b>Q </b><b>Participant #1 </b><br />
<br />
The EU has 17 regimes of sanctions. The policy of sanctions is the main policy tool.<br />
<br />
Is there a loss of efficiency?<br />
<br />
Does China have a sanctions policy?<br />
<br />
<b><b>Participant #4</b>:</b> China has a policy of gifts and sanctions.<br />
<br />
e.g. when South Korea put an anti-missile system, there were Chinese sanctions on South Korean companies, and less Chinese tourists.<br />
<br />
e.g. when there was a transfer of military equipment via Singapore to Taiwan, Singapore was blamed and disinvited from event<br />
<br />
<br />
<br />
<u><b>LEVERAGING EUROPEAN DATA AMBITIONS</b></u><br />
<br />
Moving into data economy, AI is the key tech.<br />
<br />
<br />
<b>Participant #9</b><br />
<b>Beyond GDPR: Can Europe articule a ‘Data Sovereignty’ policy?</b><br />
<br />
<br />
The challenge:<br />
<br />
<ul>
<li>GAFA dominated</li>
<li>GDPR</li>
<li>weak startup ecosystem</li>
<li>high fragmentation</li>
</ul>
<br />
<br />
The mega-challenge:<br />
<ul>
<li>merging of Cloud and AI on big platforms</li>
</ul>
<br />
The opportunity:<br />
<br />
<ul>
<li>market: most attractive worldwide</li>
<li>talent: data scientists, STEM expertise, EU trains twice as many engineers, scientists than US, need to keep talent in EU</li>
<li>innovation: DeepMind (ex-UK), Kuka (ex-Germany), Blablacar…</li>
<li>data: IoT, health, energy, mobility, smart manufacturing</li>
<li>cooperation: standards, joint ventures</li>
</ul>
<br />
Approaches:<br />
<br />
<ul>
<li>technical: federated AI, decentralized approach, “edge computing” (machine learning in the car)</li>
<li>government open data: public sector open data, open access to research data, competition policy: “open corporate data”, dominant market players forced to share with competitors</li>
<li>cooperative, data pooling:</li>
<ul>
<li>cooperation beats fragmentation</li>
<li>data marketplaces</li>
<li>technical standards and quality assurances</li>
<li>high priority in French and German strategies</li>
<li>little actions unfortunately, incentive problems</li>
<li>own research: found 54 data pooling platforms so far. 30% are data marketplaces (50% research 50% business) - is looking for people to work on data pooling (researching, building)</li>
</ul>
</ul>
<br />
<br />
<b><b>Participant #10</b></b><br />
<b>Artificial intelligence: a game-changer for Europe's data-policy ambitions? </b><br />
<br />
US: most AI papers, patent applications, AI workers (⅔)<br />
<br />
2017 Chinese investment in AI half of the world’s<br />
<br />
3 options<br />
<br />
<ul>
<li>lament about EU indecisiveness, digital colonialism, risk to get out of History</li>
<li>regulate AI rather than govern it</li>
<li>acknowledge that AI is not immune from geopolitics, eg Brexit, French Chinese AI cooperation, Transatlantic relationship</li>
</ul>
<br />
Finland creating open standards<br />
<br />
France focus on ethics of the government policy document<br />
<br />
state policies towards US:<br />
<br />
<ul>
<li>containment policy (China, Russia, etc.)</li>
<li>critical cooperation (France, etc.)</li>
</ul>
<br />
Narrative of finding a Third Way in Europe.<br />
<br />
<br />
<b>Q </b><b>Participant #1 </b><br />
<br />
What is the importance of the Chinese market for the German industry. P3 or France/Germany? is there a debate in Germany?<br />
<br />
<b><b>Participant #9</b>:</b> we are heading towards a data war with China. That party (German cars sold in China) is going to end. Germany is more aligned with the US (in China, there are Communist officers in corporations). China wants to move up in the value chain. China has the long term view. After three or so years, things will get complicated. There is Chinese outreach in Eastern Europe.<br />
<br />
<br />
<b>Q </b><b>Participant #1 </b><br />
<br />
The Villani AI report: policy is “sovereignty of the EU as champion of ethical and sustainable AI”<br />
<br />
<b><b>Participant #10</b>:</b> is ethics the only EU advantage? beautiful speeches, but risk of being squeezed<br />
<br />
<br />
<b>Q M.H</b><br />
<br />
The German robotic company Kuka was bought by China. How to avoid the next Kuka?<br />
<br />
<b><b>Participant #9</b>:</b> in Berlin they want to lower the threshold to inform the government about foreign direct investments (FDI) from 20% to 10%. There is more awareness and concern.<br />
<br />
The SDP leader set a group to think about data monopolies. Her intent is to publish a proposal in early 2019.<br />
<br />
<br />
<b>Q </b><b><b>Participant #4</b></b><br />
<br />
<b><b>Participant #9</b>: </b>Huawei is a partner of Deutsch Telekom. There is a pushback. It is a dicey situation.<br />
<br />
<br />
<b><b>Participant #11</b></b><br />
<br />
national mechanic, Germany faced with Chinese acquisitions<br />
<br />
Regarding Kuka, in early 2019 Commission draft, EU projects screened<br />
<br />
<br />
<b>Q </b><b><b>Participant #12</b></b><br />
<br />
GDPR needs to be connected to economic development<br />
<br />
same pattern with AI (explainable AI)?<br />
<br />
<b><b>Participant #9</b>:</b> I have a problem with the word ‘sovereignty’: economic interest, individual control of data, we the sovereign make the rules<br />
<br />
sovereignty differs from control, ownership<br />
<br />
then we should invest in explainable AI<br />
<br />
market power: the people who control the tech set the standards<br />
<br />
ethical AI: let’s build it!<br />
<br />
<br />
<b>Q </b><b><b>Participant #13</b></b><br />
<br />
AI war links a lot of items<br />
<br />
which data shouldn’t we open at any cost?<br />
<br />
what is the core of sovereign data?<br />
<br />
<b><b>Participant #2</b>:</b> It is impossible to define which data is sensitive. The AI (use of data) is about what questions you want to answer. You need a big pool, you don’t know the questions in advance. Hence AI rather than data requires an ethical framework.<br />
<br />
<br />
<b>Q </b><b><b>Participant #14</b></b><br />
<br />
It’s not only a mechanical problem, it is a cultural conflict. The Chinese are subtle in their approach.<br />
<br />
<br />
<b>Q </b><b><b>Participant #15</b></b><br />
<br />
Governmental approach: we want quantitative facts, objective approach, no ideology. What are the threats -people, states, entities. Then, what is the target? Energy is THE critical issue.<br />
<br />
Actions: coproduction of different tech levels. Nice act, cyber centre? How to accelerate those tools?<br />
<br />
<b><b><b>Participant #3</b></b>:</b> not to pool everything: data with supply chain, logistics; companies share to optimise<br />
<br />
The EU is on the right track. For trust you need regulations. How do we have trust, mechanisms to create trust, rather than abstract ethics?<br />
<br />
Nobody’s waiting for Europe.<br />
<br />
<br />
<b>Q </b><b>Participant #5</b><br />
<br />
Does Europe have ambition?<br />
<br />
<b><b><b>Participant #10</b></b>:</b> Not to be strictly on a defensive stance.<br />
<br />
<br />
See also: <br />
<br />
<a href="https://www.ifri.org/fr/publications/notes-de-lifri/europe-objet-de-geopolitique-donnees">https://www.ifri.org/fr/publications/notes-de-lifri/europe-objet-de-geopolitique-donnees</a><br />
<a href="https://www.ladocumentationfrancaise.fr/rapports-publics/184000159/index.shtml">https://www.ladocumentationfrancaise.fr/rapports-publics/184000159/index.shtml</a><br />
<a href="https://www.dw.com/en/germany-launches-digital-strategy-to-become-artificial-intelligence-leader/a-46298494">https://www.dw.com/en/germany-launches-digital-strategy-to-become-artificial-intelligence-leader/a-46298494</a><br />
<i>Of Privacy and Power</i>, Henry Farrell (George Washington University)<br />
<br />
<i>Edited to comply with Chattam House Rule.</i> Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-26888864595178216552018-07-13T15:23:00.001+02:002018-07-13T15:24:51.347+02:00The Scribe (Arthur Szyk)<a href="https://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Arthur_Szyk_(1894-1951)._The_Scribe_(1927)%2C_Paris.jpg/570px-Arthur_Szyk_(1894-1951)._The_Scribe_(1927)%2C_Paris.jpg" imageanchor="1"><img alt="the sitting scribe stares at you" border="0" data-original-height="768" data-original-width="570" src="https://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Arthur_Szyk_(1894-1951)._The_Scribe_(1927)%2C_Paris.jpg/570px-Arthur_Szyk_(1894-1951)._The_Scribe_(1927)%2C_Paris.jpg" title="The Scribe (Arthur Szyk)" /></a><br />
<span style="font-size: xx-small;">CC-by-SA <a href="https://commons.wikimedia.org/wiki/File:Arthur_Szyk_(1894-1951)._The_Scribe_(1927),_Paris.jpg">Arthur Szyk</a></span><br />
<br />
<b>Que vois-je ?</b><br />
Assis sur une chaise à dossier turquoise, le dos à un mur de briques rouges, un homme d'un certain âge écrit sur un parchemin posé sur une table. L'homme est habillé comme pourrait peut-être l'être un bourgeois de la Renaissance. Il porte des bijoux et tient un stylo.<br />
Il nous regarde. Ses yeux sont bleu sombre.<br />
<br />
A sa droite, une fenêtre permet d'apercevoir une ville de campagne en contrebas, avec son église et en arrière-plan un château posé sur une colline. Un bateau, un train et un avion parcourent ce paysage.<br />
Derrière lui, un tableau ou une tapisserie montre une scène de chasse au lion avec château et chasseur style Renaissance équipé d'une lance.<br />
<br />
A sa gauche, un tableau dans le style cubiste sur lequel on distingue un visage, une main et les lettres PICASSO et B.<br />
Au-dessus de ce tableau se trouvent deux chérubins fumeurs de pipe qui portent un billet d'un dollar américain surmonté d'une couronne à neuf pointes.<br />
<br />
Sur la table, protégée par une nappe aux motifs floraux, se trouvent plusieurs objets.<br />
Le parchemin, inachevé, affiche le texte suivant:<br />
<i>Heut hüpft die Schönheit über das Gebein?<br />
Der Menschenwogel klirrt in klaren Höhn<br />
Und übertönt das Totenkopfgestöhn,<br />
Um nur das bunteLicht zu benedein?<br />
Auch ich steig auf mit starken Aeroplanen<br />
Zu neuen Sphären neusten Weg zu bahnen,<br />
Den Preisgesang des Weltenflugs zu dichten<br />
Und dieser Zeit das Denkmal aufzurichten.<br />
Evoe ...<br />
<br />
Arthur Szyk, Paris 1927</i><br />
<br />
Soit, peut-être:<br />
<i>En ce jour, la beauté saute par-dessus l'ossement?</i><br />
<i>L'oiseau humain cliquète dans la vertigineuse clarté</i><br />
<i>Et recouvre les gémissements de la tête de mort,</i><br />
<i>Ne bénit que la seule lumière bigarrée?</i><br />
<i>Moi aussi, je grimpe dans de puissants aéroplanes</i><br />
<i>Pour me frayer un chemin jusqu'à de nouvelles sphères,</i><br />
<i>Composer l'hymne louant les vols de ce monde</i><br />
<i>Et dresser le monument de cette époque.</i><br />
<i>Evoe...</i><br />
<br />
Une boîte en forme de parallélépipède rectangle, ouverte, au fond de couleur turquoise, repose à côté du parchemin.<br />
D'un vase, peut-être en cuivre, surgissent trois fleurs qui évoquent de grandes pâquerettes. Les motifs du vase évoquent ceux de la nappe.<br />
Sur un épais livre à couverture noire et dorée, dont le titre n'est pas visible, repose un crâne humain. Caché derrière le crâne, assis sur le livre, un petit personnage chaussé et vêtu de rouge, portant un bonnet de fou du roi à clochettes, rouge, et tenant un bâtonnet rouge, observe le parchemin.<br />
<br />
<b>J'écris ce que je décris</b><br />
Le scribe - un mot ancien pour désigner l'homme de lettres - vit à la fois dans le passé et le présent - ou le futur? Ses vêtements viennent du passé, et il écrit sur un parchemin, mais un avion vole non loin de là. Le scribe revient d'un voyage dans le temps, que lui et les lettres transcendent.<br />
Les chérubins flottent devant la scène de chasse et le Picasso. La fumée du tabac n'est pas visible, mais le scribe est peut-être dans un état second, hypnotisé par la perspective du dollar couronné. Les chérubins présentent au monde leur dieu, le dieu que sert le scribe.<br />
Le Picasso est-il un Picasso, ou bien un Szyk dans le style Picasso?<br />
Derrière le scribe, le chasseur qui tue le lion avec sa lance porte le même chapeau. Il ressemble au scribe, en plus jeune. Le scribe devient le héros, à moins que le héros ne soit sa jeunesse.<br />
Cette boîte vide contenait-elle quelque chose qu'on voit sur l'image?<br />
Le scribe est-il dans un château surplombant un verdoyant domaine? Les ombres qui entourent la fenêtre pourraient plutôt être celles d'un tableau cloué au mur. La ville et le ciel peuvent n'être que mirages. Le scribe se tient peut-être dans une taverne ou dans une cave enfumée. <br />
Le scribe est-il Arthur Szyk? De quelle couleur sont les yeux de l'auteur? Le personnage a la barbe naissante d'un illustrateur perdu dans son travail. Autour de lui, le chaos, mais son regard est résolu, c'est l'homme de la situation, le tueur de bêtes sauvages.<br />
Je pense qu'il gagnerait à "<i>je te tiens tu me tiens par la barbichette</i>".Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.com0tag:blogger.com,1999:blog-5865041547119615103.post-65591614999770307222018-03-30T10:07:00.000+02:002018-03-30T10:07:04.228+02:00The content society 5: the stakes of deepfakes<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-4nPt5L555tU/TyFyiM-907I/AAAAAAAABWg/JudoEj2Rxnw/s1600/gb.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://3.bp.blogspot.com/-4nPt5L555tU/TyFyiM-907I/AAAAAAAABWg/JudoEj2Rxnw/s1600/gb.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">EN</td></tr>
</tbody></table>
<br />
<br />
<br />
Deepfakes ('<i>deep learning</i>'-generated '<i>fake</i>' pictures) are videos where the face of individuals are replaced with other faces, using plug-and-play artificial intelligence software. There are porn videos where the face of the performer has been replaced by the face of a celebrity.<br />
This is yet another expression of the way the digital environment struggles with sincerity. Things are not what they appear to be over there.<br />
All kinds of people might be pondering the use of deepfakes:<br />
- TV comedians and propagandists<br />
- spies, social engineers and blackmailers (kompromat)<br />
- advertisers and scammers<br />
- pranksters (large scale ones, think the Laughing Man from <i>Ghost in the Shell Stand-Alone Complex</i>)<br />
<br />
Imagine a future where video alteration is so pain-free that no video can be taken at face value. The process of making people appear to say things or do things would be industrialised, videos being altered in all of your video viewing environment, videos being altered in real-time, videos featuring faces and other items that are customized to each viewer.<br />
Imagine a future where computer malware would alter in real-time the video feed you receive through communication software.<br />
As far as I can tell, this future is just around the corner.<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><img border="0" src="https://2.bp.blogspot.com/-QBbKO4DIoGo/TyFye8PeuuI/AAAAAAAABWY/ed-g5ROP9NM/s1600/fr.png" style="margin-left: auto; margin-right: auto;" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">FR</td></tr>
</tbody></table>
<br />
<br />
<br />
<b>La société du contenu 5 : les enjeux de la manipulation logicielle des images </b><br />
<br />
Les <i>deepfakes </i>sont des vidéos dans lesquelles certains visages sont remplacés par d'autres, grâce à l'utilisation de logiciels d'intelligence artificielle simples à utiliser, reposant sur des techniques dites d'"<i>apprentissage profond</i>". Dans certaines vidéos pornographiques, le visage de l'actrice a ainsi pu être remplacé par celui d'une célébrité.<br />
C'est une expression supplémentaire de la relation pour le moins tortueuse de l'environnement numérique avec la sincérité. Les choses n'y sont pas ce qu'elles paraissent.<br />
<br />
Toutes sortes de gens sont peut-être en train de réfléchir à l'utilisation de deepfakes:<br />
- les humoristes de la télévision et les propagandistes<br />
- les espions, ingénieurs sociaux et maîtres chanteurs (kompromat)<br />
- les publicitaires et arnaqueurs<br />
- les amateurs de canulars (à grande échelle, imaginez le Rieur dans la série d'animation Ghost in the Shell Stand-Alone Complex)<br />
<br />
Imaginez un avenir où les modifications des vidéos deviennent si faciles qu'aucune vidéo ne puisse plus être prise pour argent comptant. Le procédé consistant à faire dire ou faire n'importe quoi à n'importe qui serait industrialisé, les vidéos seraient modifiés sur tous vos écrans, en temps réel, avec des visages et d'autres objets personnalisés en fonction de chaque spectateur.<br />
Imaginez un avenir où les logiciels malveillants modifieraient en temps réel le flux vidéo que vous recevriez via vos logiciels de communication.<br />
Autant que je puisse en juger, cet avenir est imminent.Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.com0tag:blogger.com,1999:blog-5865041547119615103.post-9505741861591890052018-03-12T09:11:00.004+01:002018-03-12T09:11:51.879+01:00Camarades !Je vous appelle camarades<br />
Car nous partageons tous<br />
Le pain du temps<br />
Et la camardeAchernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-55212872777419096892017-05-31T12:09:00.000+02:002017-05-31T13:27:18.504+02:00Enlightenment in Blood: AAR and interview with Juhanna Pettersson<a href="https://www.worldofdarkness.berlin/enlightenmentinblood">Enlightenment in Blood</a> (EiB) was a Nordic style live action roleplaying (larp) game set in Berlin on the 12th of May, 2017, using the World of Darkness setting. It was a pervasive game, blending the real (RAW Gelände area) and the fictional (pretend vampires pretending to be hiding from mortals), with players moving in the streets of the city between ten different locations. Think of it like an augmented reality game where, instead of trying to catch monsters in the crowd, you would roleplay one (with other players).<br />
The game designers delivered a range of character concepts (via Larpweaver, a <a href="http://incognita.limited/">Incognita Limited</a> software). The one I picked was the Serial Entrepreneur: he would create a business, sell it, then create another one, etc. It was up to me to flesh it up a bit. I decided "<i>Marc Laurentes</i>" would be all about social entrepreneurship: trying to do business in a socially responsible fashion and using it as a key selling point with both mortals and vampires. Did this concern for the impact of his business ventures spring from a sincere, deep-rooted need to help and contribute? Only on the surface. Rather, it was a way for him to have something to sell, to grandstand, to be able to gain legitimacy from a new secular and fashionable religion. It was also a way for him to fight the emptiness in his heart and life, to cope with the Beast inside. He was a vampire, and every little shred of humanity was precious.<br />
The design of the game included open groups and groups with secret membership. Marc Laurentes was part of the Hope Foundation, a coterie of like-minded "<i>philanthropists</i>" that, when you looked at the numbers, was about gentrification with a profit. This social dimension reminded me of the plight of dreary and forlorn Gary, Indiana, in 1st edition <i>Vampire: The Masquerade</i>. Full circle, back to the roots of vampire prosperity amid mortal misery! What we did with this basic setup was up to ourselves, and indeed the Hope Foundation did profit from the upheaval. Its members survived, associated themselves with the fall of the Prince and kept at range from the most violent elements. We arranged an alliance with the Ethics Committee. To get a broader sense of how the evening unfolded, check the <a href="https://nordiclarp.org/2017/05/29/enlightenment-blood-pervasive-world-darkness-nordic-larp/">Nordic larp article by Sarah Lynne Bowman</a>.<br />
<br />
<br />
So, I had a few questions and <a href="http://www.juhanapettersson.com/">Juhanna Pettersson</a>, the designer of the game (one among <a href="https://www.participation.design/">many persons</a> who conspired to make this event a success) was kind enough to answer them.<br />
<br />
<b>Designing the Berlin of Darkness</b><br />
The events which took place in Enlightenment in Blood give us an insight into the evolution of the World of Darkness setting post-2004. It means you have been implementing and taking part into the design of a broader vision for where the World of Darkness is heading. Indeed, White Wolf told us that events unfolding in this larp may have consequences on the metaplot, that player characters could become part of books, etc. This is one of the first manifestations of a new ethos of grounding the story of the World of Darkness in the actions of the fan communities. Obviously White Wolf needs to find the right balance in how they use the feedback from the larp.<br />
<b><br />
</b> <b>Q: What is your take on this "contributive design" method, was there a lot of back and forth with WW, how much of the design was your own take on things, and how is the feedback phase going along please?</b><br />
<br />
<i><i>Juhanna Pettersson: </i>Enlightenment in Blood and World of Darkness Berlin were produced by the company Participation Design Agency, and the arrangement was similar as when White Wolf makes license deals with videogame companies for videogames or By Night Studios for Mind Eye Theater -style larp materials.</i><br />
<i>As the person responsible for the design of Enlightenment in Blood, I had a lot of back and forth with Martin Ericsson and especially Karim Muammar from White Wolf. I found the process very fruitful, especially because this way the new ideas and directions White Wolf is planning for the World of Darkness could be reflected in the larp. When Martin made his presentation about the future direction of Vampire at the Berlin event, you could see almost every single new idea also represented in the larp.</i><br />
<i>Martin and Karim provided the White Wolf perspective on the content of the larp, but it was also fun and useful to spitball with them about possible ideas, concepts and cool things we could do. In this sense, they also had a creative contribution to the larp's design going beyond just the big ideas affecting every World of Darkness product now coming out.</i><br />
<br />
<b>Social unrest as the main thematic</b><br />
<br />
The larp, in a nutshell, was about the night of the Anarch Revolution. Specifically, I felt that it was about the revolt of a social underclass rather than about a Generation-based Jyhad. There were a character group with a Marxist background, the one-percenters of the Camarilla, a group focusing on gentrification... And you could sense, in game, how many power-hungry groups were just intent on exploiting the demise of the Camarilla for personal gain rather than for any common good. You can sense similar social fault lines in the real world. The gentrification is a real thing in Berlin or in Paris where I live; and the sense of being oppressed by enforcers of the powers that be has sparked conflict in countries such as Tunisia or, more recently, Morocco. There are other important issues of the day, of course (refugees...), but I guess many players of the game could relate to this main thematic of an ignored underclass rising up.<br />
<br />
<br />
<b>Q: How do you think the larp can help us apprehend or cope with the larger inequalities in the world? Did any player tell you it was a learning experience, or an occasion to vent, to cathartically strike down the Man? Is this issue something you care about, that inspires you?</b><br />
<br />
<i>Personally, I believe that larp can change the world, that it can have a positive effect on the people playing the game. I believe it can be used for political purposes. For example, I was the producer of the Palestinian-Finnish joint larp production Halat hisar (2013 and 2016) which attempted to create an experience of Palestinian political reality.</i><br />
<i>I don't necessarily see Enlightenment in Blood primarily as a political larp in that sense, but it was definitely informed by what's going on in the real world. White Wolf has used the slogan: "A game of personal and political horror" for Vampire recently, and I felt that idea should also be reflected in the larp. Because of this, supernatural factions where tied to real world political groups and ideologies. The central framework of the revolution in the larp was inspired by the revolution in Iran against the Shah, where the fight for the control of the revolution is at least as important as the revolution itself.</i><br />
<br />
<br />
<b>Every problem just needs a kill list</b><br />
<br />
In real life, social change demands involvement on a massive scale, including lots of building common ground and long-term planning; in the context of micro-societies of murderous bloodsuckers, social change merely requires a few murders. With EiB being a one-shot larp and only the last hour being deadly, the survival of the characters was not the main point, in effect encouraging a high level of aggression. After the Anarchs killed the Prince and a few lackeys, the oppressive social structure that revolved around them falls apart. Simple and fun.<br />
<br />
<b>Q: Were you happy with the violence? Do you have stats or an educated guess about the numbers of dead characters?</b><br />
<br />
<i>The game had a lot of violence, more than we expected. The combat mechanics were designed so that the ability of a character to fight deteriorated quite fast, so a single character couldn't participate in very many fights. However, we sheer excitement and adrenaline of the revolution more than compensated and created a larp with a lot of fighting.</i><br />
<i>Unfortunately, we're still working with documenting the larp so I don't have death statistics at this time.</i><br />
<br />
<b>Lights in the darkness</b><br />
<br />
My experience of the game was one of a thrilling evening (I skipped the "angst part" of roleplaying a vampire). Optimism was in the air (next to fear). Why? In part, the cosmopolitan choice of scope vs depth (the crossover touch with the dancing changelings, etc.). Mostly, I think it resulted from the pitch. The writing was on the wall from the very beginning: the Camarilla was going to fall and something new would emerge from the Anarch community. It sounded like a good outcome, a better deal than what I heard some larps can be like and of course than the last few real world revolutions. Perhaps it does just reflect the timing -revolutions are merry the first night, and the follow-up never lives up to the expectations.<br />
<br />
<b>Q: Did you purposefully intend for your game to deliver higher concentrations of "change" than the ones found in the real world, and that it would feel liberating? Do you try to design emotions?</b><br />
<br />
<i>We most definitely try to design emotions. I see this as one of the core things we do as larp designers, creating a certain kind of an emotional experience.</i><br />
<i>We pushed the idea of "the first night of the Anarch revolution" really hard, because we wanted exactly this sense of optimism, chaos and change. It's a powerful feeling, and suitable for a larp lasting for one night. For a more grounded view of revolution, I think we would have needed a different kind of design, with more time for players to experience the changes in the environment.</i><br />
<br />
<br />
<b>The Dark Father</b><br />
<br />
Another facet of the Berlin shadow society was imaginary religion. The Church of Caine was one of the main groups and held one of the three largest play spaces. It is a toned-down Sabbat, or a cousin of the Lancea Sanctum covenant from Vampire: The Requiem. Its militancy felt out of sync with dechristianized real world Europe, but vampiric mythology is core to the Masquerade setting and no end times revolution would be complete without a preacher trying to convert everybody and their werewolf cousin. The vampire faith was really creepy (to be honest, the main European religion has faithfuls drinking the blood of their god), to the extent that the Church, from an outsider perspective, looked more like a prison than a haven, with "I am having second thoughts" being one of the patterns, a behaviour kickstarted by the sacrifice-oh-wait-nooo of the Shepherd character played by Martin Ericsson in the starting ceremony.<br />
<br />
<b>Q: What are your ideas about religion as a gaming device? What else can you tell us about the genesis of the Church of Caine as an organisation?</b><br />
<br />
<i>Religion is one of the most powerful human concepts present in our culture, so obviously it's also a wonderful subject for a larp. It also often involves rituals and protocols for behavior, something that works very well in larps.</i><br />
<i>The Church of Caine is one of the new ideas White Wolf is introducing to the World of Darkness, and to my knowledge this larp was the first time it was present in any kind of a World of Darkness product. Because of this, working with the Church was different than working with any other element of the world, because we needed to explain it more, but we also had more freedom to make it into our own thing. I worked closely with White Wolf's Karim Muammar to make the Church interesting, but they also gave us a lot of leeway to make it our own.</i><br />
<br />
<b>Memories</b><br />
<br />
My best memory was barking at the Prince in his final moments. Remember your Dogs!<br />
Second one was being afraid to enter the Church, after being first told that it was a haven, and then being told by the same character, after asking him to remember he really really liked me (a magical power), that he was not so sure about the safe part.<br />
Third one was watching Jannes Hoffnung, a fellow Hope Foundation member, suck the blood from the hand of the Prince. It was really funny, the Prince was down and there were maybe ten Brujah-type Anarchs trying to suck him dry, only his hand was visible at this point and here comes this artsy opportunist who takes a bite at one finger.<br />
<br />
<b>Q: What is your best memory of the game?</b><br />
<br />
<i>I didn't play, and in fact I was at our backstage organizer room the whole larp. Because of this, my best memory is coming to the afterparty after the larp had ended, and just seeing all the energy people had, the feeling you can sense in a larp crowd of people sharing a common, intense experience.</i><br />
<br />
<br />
<b>Future memories</b><br />
<b>Q: What's next?</b><br />
<br />
<i>We're still evaluating and unpacking the event in Berlin, the con and all the larps. Because of this, I can't reveal future projects now. However, I can say that there are things cooking, with us and with other larp makers as well. Stay tuned!</i>Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-26796332443862444162017-05-16T03:55:00.000+02:002017-06-16T09:41:25.845+02:00Worlds of Darkness 10: Then We Took Berlin<br />
After <a href="http://www.alphaeridani.com/2015/12/worlds-of-darkness-9-rise-of-platypus.html">Tenebrae Noctis</a>, back to Germany for a new city/convention trip: <a href="https://www.worldofdarkness.berlin/">World of Darkness Berlin 2017</a>.<br />
<br />
<br />
<b>Wednesday 10th of May</b><br />
On a five hour budget, I walk. I take the 100 bus line from Zoologischer Garten, get a view of the park and embassies with fancy architecture before reaching Brandenburger Tor, where I experience the Snake Plissken effect (smaller than what I expected). I walk around and see more embassies. I end up on Charlottenstrasse, in the Rausch store. There I get to meet the spirit running the city. He blesses me and gives me clearance to visit his kingdom, provided I agree to praise his fighting stance.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-ZhB5Qa5EGmc/WRops9AqhPI/AAAAAAAAH9E/RtOgcSkePgE4EPNisdNJ2Av56_CpkW7JgCLcB/s1600/rausch-spirit.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://3.bp.blogspot.com/-ZhB5Qa5EGmc/WRops9AqhPI/AAAAAAAAH9E/RtOgcSkePgE4EPNisdNJ2Av56_CpkW7JgCLcB/s320/rausch-spirit.jpg" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Don't try to stare him down.</td></tr>
</tbody></table>
<br />
Then I walk to Museum Island and visit the Pergamon. I am afraid I will not have time to see everything but the Louvre has spoiled me, normal museums don't take more than a couple of hours to visit. The Babylon Gate of Ishtar and Roman-era Milet market are impressive. Some of the monumental guardians still have some of this <i>je ne sais quoi</i> that made the people in Ashur shiver with fear. They know who I am, of course, but the chocolate protects me from their withering stare.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-MXaOO2nwPrs/WRoriU0RAPI/AAAAAAAAH9I/UXvirhgzY9Ee_VZOKa99SaajVcYdfDD0gCLcB/s1600/pergamon-guardian.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://1.bp.blogspot.com/-MXaOO2nwPrs/WRoriU0RAPI/AAAAAAAAH9I/UXvirhgzY9Ee_VZOKa99SaajVcYdfDD0gCLcB/s320/pergamon-guardian.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sphinx-like sentinels eat hippopotamuses for breakfast.</td></tr>
</tbody></table>
<br />
I also enjoy the floor dedicated to Islamic art and culture. I wonder if some of the museum attendants I see originate from Syria or Iraq.<br />
<br />
I then walk some more among Berliners taking a nap and a beer next to the river and in the parks around. <br />
Having somehow missed the memorial for the victims of the Shoah (Denkmal für die ermordeten Juden Europas), I return there and spend a dozen minutes in contemplation. The way I experience it, it feels like some family-friendly modern art installation dropped there without an explanation. Some tourists are taking pictures of themselves on top of the columns, there is nothing solemn at first. And then, as you walk down towards the center of the memorial, the columns grow taller and the alleys become darker and the mood gets more introspective, a sense of something else sets in. When you walk back and up into the light, maybe something remains.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-fGEal9M_vyc/WRovt8oevDI/AAAAAAAAH9M/h6i9Ndg1Xrw_eLuYTrWK2yGnoIs_5019gCLcB/s1600/berlin-shoah-victims-memorial.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://4.bp.blogspot.com/-fGEal9M_vyc/WRovt8oevDI/AAAAAAAAH9M/h6i9Ndg1Xrw_eLuYTrWK2yGnoIs_5019gCLcB/s320/berlin-shoah-victims-memorial.jpg" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can always escape to the light.</td></tr>
</tbody></table>
<br />
I spend the evening with my contact in Berlin. Véronique K is a super special agent with high proficiency in German. Her cover is being my cool cousin and having a whole nice teacher family set up in a huge apartment. We discuss in coded language, pretending to be talking about the mundane things of life, politics, music and how cute their children are.<br />
<strike>Berlin level Beginner</strike> Beer ••<br />
<br />
<b>Thursday 11th of May</b><br />
In the morning, I head to the convention venue, the Mercure Hotel MOA, for a breakfast meeting with Mathieu S and Fabien M, the <a href="http://arkhane-asylum.fr/">Arkhane Asylum</a> crew. They are the French licensees for the 20th Anniversary line. Unfortunately, part of the reason they are good at what they do is their dedication to their tasks, and an incoming deadline prevents them from enjoying the convention. Thanks for the brunch, mates!<br />
Beer •••<br />
<br />
At 1PM, tabletop roleplaying with the nominees of the scenario competition! I am glad to play <i>The Last Boat out of Barcelona</i> by Pablo Valcárcel, my first choice. This V20 game is set in 1939 in Barcelona, hours before the city falls to the rebels. In the 20's and 30's, fascists toppled democracies either through violence and intimidation (Italy), insinuating themselves into the political landscape and using elections as a path to power (Stefan Zweig believed Hitler would be a fluke and that it would be safe to allow him to fail), or mass murders and a full scale civil war against a legitimate government (Spain). If the First World War starts the 20th century and the Shoah is its nadir, the Spanish civil war, to me, symbolizes the global battle for the soul of the world. And the good side lost. It's where we first learned what the future would look like (a boot stamping on your face, forever).<br />
So, the setting is pretty desperate. The characters start as Anarchs in a city run by Communists, which means that their enemies are both internal and external, and both mortals (the sieging fascists and the local government - communists don't like to share power with other worker organizations, ask Andrés Nin) and undead (the usual suspects: Camarilla, Sabbat). The pitch of the scenario is that one boat is going to evacuate a few lucky people, and we all have mortal allies we would like to take with us. Difficult choices ahead...<br />
Crew: Nils (great Storyteller), Andreas (the doctor), Jennifer (the pasionaria), Craig (Josh, plus the depressed poet), me (a German-Jewish girl who came here to crush fascism). 3 Germans, 1 Australian, 1 Frenchman, 0 correctly pronounced Spanish names.<br />
<br />
At 7PM, we watch the <a href="https://www.youtube.com/watch?v=1UMf8SgSH5A">World of Darkness documentary</a> at the Delphi theater (one of those at the very least, supposedly the one where Murnau's <i>Nosferatu</i> premiered). Somewhere on rpg.net there is a huge thread of people arguing about the self-aggrandizing chutzpah of those White Wolf <i>poseurs</i>. I did not actually read the posts, but I think the film does show individual journeys and the way they reflect on the human condition. Among the interviewees, not only former and new White Wolf employees, but also a selection of fans. I always disliked signature characters, one of the false good ideas of the World of Darkness, at least the way they were historically used. However, one of the best moves by White Wolf - CCP with V20 was the incarnation of signature characters by models picked among the fans of the setting and pillars of the community. The interviews of some of these 'character players' really bring the perspective the documentary needed. The WoD is gaming, yes, and art too, but the sense of shared culture is what makes it great - Vampire is about playing rejects that try to be human, and many fans stuck with it because it resonates with their teenage experience. I remember, in high school, witnessing the guy who first showed me the Vampire 1st ed book being pushed on the ground by the local rightwing bully. I bet this story repeats ever and ever. <br />
The most important feature of the show, of course, is the open bar. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-M4yytjyVfYg/WRpXhKDv99I/AAAAAAAAH90/VhirGt2sPB8jl64Gr9ha-_nD8jQECDxbgCLcB/s1600/delphi-succubus-club.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://4.bp.blogspot.com/-M4yytjyVfYg/WRpXhKDv99I/AAAAAAAAH90/VhirGt2sPB8jl64Gr9ha-_nD8jQECDxbgCLcB/s320/delphi-succubus-club.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">When did I first visit the Succubus Club? 2003?</td></tr>
</tbody></table>
<br />
<br />
Beer ••••<br />
Wine •• <br />
Cocktail •••••<br />
<br />
I would be remiss if I failed to mention my little adventure with a fellow from Glasgow. At 1AM the Delphi closes and some area undead and assorted White Wolf luminaries decide to pay a visit to a club on the other side of Berlin. With mechanical politeness, I let everybody into the cabs and soon enough I am the only passenger in the last cab. But wait, a gentle soul jumps out of the next to the last cab and joins us. Right off the bat, I spot that, first, the alcohol is strong in this one; let's say Joe must have fully exploited the potential of the bar; and, second, the guy is fully functional and as strong as an ox. Actually, he rips a bit of cab furniture by mistake. I ask him where he comes from, he shows me a scar on his face, a smile and a fist. Turns out he does boxing for a living, if I get it right.<br />
The cab drops us by mistake half a mile away from the club, at a similarly named restaurant. So we start to walk our way to the club, at close to 2AM, on the mostly desert pavement. Joe then proceeds to show me how to get in boxing stance, adjusting my hand position as he prepares to demonstrate what must surely be a much deadlier punch than the one they serve at the Delphi. Very unnecessarily, I remind my sparring partner that I have a family that loves me and we resume our walk.<br />
We arrive at the club and of course there are bouncers, a girl with the brains and two or three bodybuilding henchmen. The girl looks at my Scottish friend and suggests that we take a back step, drink a glass of water, eat something and come back in ten minutes. A few meters away, there is a Turkish food stand and I buy a sandwich and chips for Joe. He eats none of that but insists to offer me one beer. At this stage, it is clear that we will not enter into the club tonight. We make friends with students from Lexington, Kentucky, and the night gets ready to start but I decide to chicken out to the hotel. Joe is ready to follow the Americans to Kentucky, but opts instead to join me into the cab. We head back to the hotel, where the first question he asks me in the morning when I see him is "<i>How did I came back here yesterday?</i>".<br />
If you read these lines, Joe, thanks again for the company!<br />
Beer •••••<br />
Wine •• <br />
Cocktail •••••<br />
<br />
<br />
<b>Friday 12th of May</b><br />
<br />
9AM Workshop for Enlightenment in Blood (see below), where we learn the rules that organizers have put in place to ensure we enjoy a safe experience.<br />
<br />
10AM V5 Q&A panel with the White Wolf crew. Karim Muammar pitches the logic behind the design choices: A Beast I Am, Lest A Beast I Become - mechanics that create stories. Blood becomes central to the game experience, something that creates scenes. For the players it's a balancing act around Hunger and control. One-roll resolution for every situation (combat...) to speed the pace of the game. Dots and ten-sided dice still rule. "<i>We borrowed quite heavily from Chronicles of Darkness</i>", e.g. always the same target number (6). 90% backward compatibility. Blood - Hunger economy: "<i>Every time you use blood, there is a risk.</i>" Hunger dice, you use them first in skill checks. Any 1's on those incur "<i>compulsions</i>". Possibility to spend Composure to cancel that effect, but the less Composure you have, the more likely the Beast is going to explode later on (Frenzy tests). Kenneth Hite is hard at work making a great rule system! "<i>Lots of it come from a previous study by White Wolf about the different systems.</i>"<br />
<br />
11AM World of Darkness and Slavic folklore. Baba Yaga should not be a Nosferatu, or even a vampire.<br />
1PM White Wolf keynote<br />
2PM instead of dancing disco like I should, I elect to take a nap.<br />
<br />
8PM Enlightenment in Blood is a live action roleplaying game (larp) set in Berlin the night of an Anarch revolution. It connects to the ongoing metaplot, meaning that it both illustrates the events mentioned in the White Wolf keynotes and that it will feed in return the metaplot. For example, the way my character experiences it, the Prince dies at the Anarch bar (Jägerhütte), under the assault of a great many Anarchs, all with different reasons to hate his guts (my character's were humiliation and being robbed of his first business by the Camarilla, and he barks at the old monster in his final moments). This event might become the new canon. Another example is the way somebody at the Camarilla bar (Raumklang) let slip to <a href="https://soundcloud.com/chris-handley/darker-day-radio-78-raw-and-live-from-world-of-darkness-berlin">members of the Technocracy</a> that she is a vampire, and now the mage totalitarian faction is onto the local vampires including the Hope Foundation (my character's main subfaction) - which forebodes possible problems for Kindred due to something called the Second Inquisition, mentioned in the keynotes. Great stuff, being responsible for a mass hunt of your fellow player characters around the world!<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-1H81_mVQFII/WRo22GbQXMI/AAAAAAAAH9U/AnWzVIAU70oECnW1abdA5Az1lWhcRcB1QCLcB/s1600/berlin-raw.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://2.bp.blogspot.com/-1H81_mVQFII/WRo22GbQXMI/AAAAAAAAH9U/AnWzVIAU70oECnW1abdA5Az1lWhcRcB1QCLcB/s320/berlin-raw.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The RAW Gelände looks like a Tim Bradstreet sketchbook.</td></tr>
</tbody></table>
<br />
The organization (by Participation Design Agency) is top notch. It has to be, in order to handle ~250 players in many locations! The rules are really really easy to use, no need to care about a
character sheet, all that matters is keeping track of all contacts and
the <a href="https://wodberlin.larpweaver.com/">Larpweaver</a> site
helps a lot. There might be a tad too many channels for information in
fact, because I also need to check the emails, the faction-specific
Facebook groups and the purpose-made Undernet site.<br />
It is my first WoD larp and my lack of experience with the format makes it both extra fun, and easy to miss opportunities. I witness some excellent roleplaying, for example by Oskar G (Church of Caine creepy bigshot), by Christopher S (depraved dealer of innovative art) or by Søren AH (the werewolf). I get to play with guys like Jason Carl and Mark Rhein•Hagen, lots of fun!<br />
<br />
Beer ••••• •• (specials: There Was An Open Bar At The Church, Beware The Bottle Deposit)<br />
Wine •• <br />
Cocktail •••••<br />
<br />
<br />
<b>Saturday 13th of May</b><br />
<br />
11AM Justin Achilli keynote. Very high level game design course; the three characteristics we need to promote in our games to make them fun are mastery, autonomy and relatedness.<br />
<br />
3:30PM V5 pre-alpha playtest: rule-wise, I suggest checking out the <a href="https://teylen.wordpress.com/2017/06/06/v5-playtest-impressions/">playtest impressions on Teylen's RPG Corner</a>; White Wolf tells us that they will publish the quickstarter soon anyway [update: <a href="https://www.drivethrurpg.com/product/214278/Vampire-the-Masquerade-V5-prealpha-playtest">it's available</a>]. I believe I can talk in a general fashion about the story; it is a direct continuation of the events of Enlightenment by Blood, so scheduling the test the day after is a nice touch. You play Anarch hunters the night after your usual preys destroy the local Camarilla... It plays out differently at each table, obviously. Our adventure results in a mixed bag of good news (alive!) and bad news (screwed!).<br />
Crew: Brendan (storytelling impro master), Nikita, Daria, Heinrich and me (playing the ill-fated degenerate).<br />
Check out this report <br />
<br />
10PM Party at the Arena Club: the venue, a repurposed industrial building, features many discrete corners and a small dancefloor. I have a great time. I am not much into nightclubs because of the noise level and often the choice of music. The noise level is OK at first and the music is good. The party starts with a good laugh: the Brujah contestant wins the Dance With The Clans disco competition for
the princedom of Berlin; all hail Brujah! -not sure this one will enter
the canon, but it is really fun watching the special moves! At 11PM DJ Achilles starts his magic. Later, a performer gives a burlesque performance. I enjoy talking to the people; the first line is always "<i>what did you play yesterday?</i>" because the larp implies such a diversity of experiences that getting to know other aspects of it is a great way to re-explore it.<br />
<br />
Beer ••••• •••• (specials: There Was An Open Bar At The Church, Beware The Bottle
Deposit, The Line At The Bar Dates Back From Eastern Germany, Remind Me How To Talk To People Please)<br />
Wine ••<br />
Cocktail •••••<br />
<br />
<br />
<b>Sunday 14th of May</b><br />
<br />
With but a few hours left in beautiful Berlin, I wander into the Käthe Kollwitz Museum near Ku'damm. It exhibits photos, drawings, woodcuts and sculptures from the late 19th century and first half of the 20th century. I am struck by the depiction of great poverty, hunger and despair in Berlin and Germany of this age and of historical revolts of poor people against their overlords (the Weavers and the Peasant War series). I direct French speakers to an <a href="http://www.unepageblanche.com/losbruch-kathe-kollwitz/">in-depth analysis</a>.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-MuB8gFGrALY/WRpNAUYZ6PI/AAAAAAAAH9k/XcIDWlDbyakZCQSypmoRSS1ZWiYBezJUgCLcB/s1600/armement-sous-une-voute-kathe-kollwitz.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://3.bp.blogspot.com/-MuB8gFGrALY/WRpNAUYZ6PI/AAAAAAAAH9k/XcIDWlDbyakZCQSypmoRSS1ZWiYBezJUgCLcB/s320/armement-sous-une-voute-kathe-kollwitz.jpg" width="216" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bewaffnung in einem Gewölbe, Käthe Kollwitz</td></tr>
</tbody></table>
<br />
What can I say? There is something. I like the city, I like Käthe Kollwitz and Ishtar, I like the community, I like the games. Intelligent, open-minded and stimulating.<br />
I am back at home, with a bit of beautiful darkness inside me (and, in my luggage, a different kind of darkness, courtesy of the King).Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.com0tag:blogger.com,1999:blog-5865041547119615103.post-51510055905311065132017-01-01T23:07:00.001+01:002017-01-01T23:09:36.591+01:00Ready, steady, hurtle down into the futurewe have yet to reach peak death, and we have yet to reach peak love<br />
the highway dances into a freefall<br />
smile, Happy, smile<br />
vay 2017 Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-2206893639118554882016-02-18T01:18:00.000+01:002018-08-18T09:36:06.038+02:00Livres et jeux de rôle à vendre sur Paris<strike>Le noir ennemi du monde</strike> <strike>de la culture</strike> <strike>Attila</strike> mon fils bien-aimé a déjà ravagé les étages inférieurs de mes bibliothèques. Les mois passent et il ne cesse de gagner en taille et en audace. Je n'ai plus le choix. Je dois vendre, donner, échanger.<br />
<br />
Quelques petites règles:<br />
- remise en main propre chez moi ou sur Paris (sud de la ligne 4)<br />
- je ne me déplace pas à moins de 20€<br />
<br />
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<iframe frameborder="0" height="100%" src="https://landbot.io/u/H-24373-9XJ65TFOB6B1S262/index.html" style="border: 0; bottom: 0; left: 0; position: absolute; right: 0; top: 0;" width="100%"></iframe></div>
<br />
<b>Divers</b><br />
Propos des Arabes sur la vie en société (René R. Khawam) 1€<br />
Petit fûté Mozambique 1€<br />
Let's Go Etats-Unis Côte Ouest (Dakota Edition, vers 2000) 1€ <br />
L'Antarctique (collection Dominos) 1€<br />
Biographies de Hugo, Dumas et Balzac par André Maurois (collection Bouquins) 1€<br />
Jane Austen Pride and prejudice VO 1€<br />
Le désir d'éternité (Alquié, éditions Quadrige) 1€ <br />
Méditations métaphysiques (Descartes) 1€<br />
Ethique de Nicomaque (Aristote) 1€<br />
Théâtre complet (Sophocle) 1€ <br />
Châtiments (Victor Hugo) 1€<br />
Les Caractères (La Bruyère) 1€<br />
Supplément au Voyage de Bougainville - Pensées philosophiques - Lettres sur les aveugles (Diderot) 1€<br />
Avant, on était deux... (Astrid M) 5€ parfait pour offrir à qqn qui ne l'ouvrira pas non plus<br />
Le livre du fumeur de pipe (Laffont) 1€ <br />
Fédération française de rugby - Les règles du jeu 1€<br />
Desserts de tradition (Artémis) 5€ parfait pour offrir à qqn qui ne l'ouvrira pas non plus<br />
Martin de Tours (Editions du Centurion) 1€<br />
Atlas de l'Astronomie (Encyclopédies d'aujourd'hui) 1€<br />
à vue de nez une dizaine d'exemplaires du magazine britannique <a href="https://en.wikipedia.org/wiki/Edge_%28magazine%29">Edge</a> 2008-2012 5€<br />
<br />
<b>SF et fantasy </b><br />
lot Marée stellaire + Elevation (David Brin) 2€<br />
Harry Potter à l'école des sorciers (JK Rowling) 1€<br />
Clés pour Le seigneur des Anneaux de JRR Tolkien - guide de lecture (Pocket) 1€<br />
Tolkien: sur les rivages de la terre du milieu (Vincent Ferré, Pocket) 5€ <br />
Wyst: Alastor 1716 (Jack Vance) 1€<br />
Papillon de lune (Jack Vance) 1€ <br />
Les joueurs du non-A (A.E. Van Vogt) 1€<br />
Les fabricants d'armes (A.E. Van Vogt) 1€<br />
Les armureries d'Ishtar (A.E. Van Vogt) 1€<br />
Le sorcier de Linn (A.E. Van Vogt) 1€<br />
Les vampires de l'espace (Colin Wilson) 1€<br />
Les seigneurs de la guerre (Gérard Klein) 1€ <br />
L'échiquier du mal (Dan Simmons, 2 tomes) 1€<br />
Les mémoires de Zeus (Maurice Druon) 1€ <br />
Star Wars Vent de trahison (James Luceno, Presses de la cité) 1€<br />
Star Wars Planète rebelle (Greg Bear, Fleuve noir) 1€<br />
Star Wars L'héritier de l'empire (Timothy Zahn) 1€ <br />
Warhammer 40,000 Chapter Approved 2004 VF 4€<br />
Games Workshop Catalogue général 2005 1€<br />
Warhammer Elfes Sylvains VF 10€<br />
Warhammer Tempête du Chaos VF 10€<br />
Warhammer Lustrie VF 10€<br />
Elric des Dragons (Moorcock) 1€ <br />
Le navigateur sur les mers du destin (Moorcock) 1€<br />
Flashback (Dan Simmons) 2€<br />
<br />
*** NOUVEAUTES AOUT 2018 ***<br />
Star Trek RPG: Aliens (Decipher)<br />
D20 Archipelagos: The War of Shadows (Eden Publishing)<br />
D20 Penumbra: Maiden Voyage (Atlas Games)<br />
D20 Penumbra: Beyond the Veil by Monte Cook (Atlas Games) <br />
D20 Penumbra: Sacred Grounds II (Atlas Games)<br />
D20 Penumbra: En Route (Atlas Games)<br />
D20 Penumbra: Touched by the Gods (Atlas Games)<br />
D20 DragonMech: Shardsfall Quest (Goodman Games)<br />
D20 Munchkin Player's Handbook (SJG)<br />
D20 Munchkin Monster Manual (SJG)<br />
D20 Munchkin Monster Manual 2.5 (SJG)<br />
D20 Munchkin Master's Guide (SJG)<br />
D20 Munchkin Master's Screen (SJG)<br />
D20 Arcana: Secret College of Necromancy (Green Ronin)<br />
D20 Arcanis: Ssethregore, in the Coils of the Serpent Empire (Paradigm)<br />
D20 Brotherhood of Prophecy (Scarab Games)<br />
D20 Dramatis Personae: Campaign Ready NPC's (Archangel Studios)<br />
D20 Forst & Fur: The Explorer's guide to the Frozen Lands (Monkeygod enterprises)<br />
D20 From Stone to Steel (Monkeygod enterprises)<br />
Gurps Espace (Siroz)<br />
LA 2035 1ère édition<br />
Action System Core RPG Rules (Gold Rush Games) <br />
comic Warhammer Monthly #74: Burn it clean!<br />
comics TopCow Universe #14, #15 et #16 (Semic Comics) <br />
Deliria: Faerie Tales for a New Millenium by Phil Brucato <br />
Palladium RPG Book I: Eastern Territory<br />
Palladium RPG Book IV: Adventures in the Northern Wilderness<br />
Rifts Conversion Book One Revised EditionRifts Adventure Sourcebook: Chi-Town 'Burbs: Forbidden Knowledge<br />
Rifts Adventure Sourcebook: Chi-Town 'Burbs: The Black Vault <br />
Rifts World Book 1: Vampire Kingdoms<br />
Rifts World Book 3: England<br />
Rifts World Book 4: Africa<br />
Rifts World Book 25: China 2Rifts World Book 26: Dinosaur Swamp<br />
Aliens Unlimited: Galaxy Guide (Heroes Unlimited 2nd)<br />
Mutant Underground (Heroes Unlimited 2nd)<br />
Rifts Chaos Earth RPG<br />
The Rifter #15<br />
The Rifter #19<br />
The Rifter #20<br />
The Rifter #26<br />
Rifts Dimension Book 6: Three GalaxiesRifts Dimension Book 7: Megaverse Building<br />
Rifts Dimension Book 8: Naruni Wave II<br />
Rifts Sourcebook 1<br />
Rifts Sourcebook 3: Mindwerks<br />
Rifts Bionic Sourcebook<br />
AD&D tomes: Retour à la Tombe des Horreurs par Bruce R. Cordell (boîte abîmée, livrets impec)<br />
R.A.S. (jdr FR de SF)<br />
Universe The Sci-Fi RPG: Primer<br />
The Game of Powers: the live-action supplement for Nobilis<br />
Palimpseste: Les Terres Suspendues (Krysalid Editions)<br />
D20 Armageddon 2089: Armageddon 2089 Total War (Mongoose)<br />
D20 Armageddon 2089: Earth: 2089 (Mongoose)<br />
D20 Armageddon 2089: Warmachines of 2089 (Mongoose)<br />
D20 Armageddon 2089: High Frontier (Mongoose)<br />
Farscape RPG (AEG)<br />
Exalted: The Fair Folk (White Wolf)<br />
Exalted: Aspect Book Earth (White Wolf)<br />
Exalted: Aspect Book Water (White Wolf)<br />
Exalted: The Tomb of 5 Corners (White Wolf)<br />
Exalted: Book of Bone and Ebony (White Wolf)<br />
JDR Essentia (fr)<br />
<br />
<br />
*** FIN NOUVEAUTES AOUT 2018 *** <br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/riddle-of-steel/riddle-of-steel-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5007_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Riddle of Steel 5€</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/ars-magica/ars-magica-5eme-edition/ars-magica-cinquieme-ed-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7415_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ars Magica 5e ed VO 15€</td></tr>
</tbody></table>
<br />
<br />
<br />
<br />
<b>Empire Galactique: lot de 2 pour 35€</b><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/empire-galactique/empire-galactique-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/335_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Empire Galactique 1e ed</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/empire-galactique/frontieres-de-l-empire-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/336_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Empire Galactique Frontières de l'empire</td></tr>
</tbody></table>
<br />
<br />
<br />
<b>Lot de 6 bouquins Pendragon VO: 45€</b><br />
King Arthur Pendragon 4th edition: Epic roleplaying in legendary Britain (Green Knight Publishing) <br />
Pendragon The Boy King (1997, Chaosium) <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/pendragon/pendragon-3eme-ed-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/9126_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pendragon 2ed VF</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/pendragon/lordly-domains-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4594_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pendragon Lordly Domains</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/pendragon/tales-of-chivalry-and-romance-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5719_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pendragon Tales of Chivalry and Romance</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/pendragon/saxons-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/5378.jpg" height="200" width="151" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pendragon Saxons !</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/pendragon/beyond-the-wall-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4590_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pendragon Beyond the Wall 10€</td></tr>
</tbody></table>
<br />
<br />
Boîte Heavy Gear VO (utilisée) 10€<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/ad-d-dark-sun/dark-sun-fr" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4057_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">ADD boîte Dark Sun en VF 10€ </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-dungeons-and-dragons-troisieme-edition/greyhawk/living-greyhawk-gazetteer-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4419_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Living Greyhawk Gazeteer VO <complete id="goog_362442937">+6 Living Greyhawk Journal</complete> 20€</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/ad-d-greyhawk/wg7-castle-greyhawk-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4735_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">ADD Castle Greyhawk 10€</td></tr>
</tbody></table>
<br />
<br />
<br />
<b>Lot 6 bouquins Guide de l'Orient (suppléments DD3 avec infos règles L5R en plus) VF 55€</b><br />
<b> </b><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-dungeons-and-dragons-troisieme-edition/edition-des-regles-3-0/guide-de-l-orient-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4810_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Guide de l'Orient VF </td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/visuels/couvertures/vignettes/5499_s.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5499_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rokugan VF</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d20-rokugan/creatures-de-rokugan-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/6241_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Guide de l'Orient Créatures de Rokugan </td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d20-rokugan/magie-de-rokugan-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/6037_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Guide de l'Orient Magie de Rokugan </td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d20-rokugan/d20-rokugan-hybride-systeme-roll-and-keep/voie-du-samurai-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5626_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Guide de l'Orient La voie du samurai </td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d20-rokugan/d20-rokugan-hybride-systeme-roll-and-keep/voie-du-ninja-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5840_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.legrog.org/jeux/d20-rokugan/d20-rokugan-hybride-systeme-roll-and-keep/voie-du-ninja-fr">La voie du ninja</a></td></tr>
</tbody></table>
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://www.rpg.net/reviews/archive/9/9993.phtml" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://www.rpg.net/pictures/cache/picthumb3828-medium.jpg" width="128" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://www.rpg.net/reviews/archive/9/9993.phtml">The Mongoose Pocket Player's Handbook OGL 5€</a></td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d20-midnight/midnight-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7410_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.legrog.org/jeux/d20-midnight/midnight-fr">Midnight 1ere ed VF 10€</a></td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d20-system/besm/besm-d20-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://www.rpg.net/pictures/cache/picthumb1684-medium.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.legrog.org/jeux/d20-system/besm/besm-d20-en">BESM D20 Deluxe anime RPG 10€</a></td></tr>
</tbody></table>
<br />
<br />
<b>Lot de 10 bouquins StarWars D20 VO 50€</b><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d20/dark-side-sourcebook-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4052_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars The Dark Side sourcebook</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d20/rebellion-era-sourcebook-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5374_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars Rebellion Era sourcebook </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d20/ultimate-adversaries-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7167_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars Ultimate adversaries</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d20/alien-anthology-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4504_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars Alien Anthology</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d20/geonosis-and-the-outer-rim-worlds-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/6972.jpg" height="200" width="140" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars Geonosis and the Outer Rim worlds</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d20/new-jedi-order-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5882_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars New Jedi Order</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d20/living-force-campaign-guide-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4501_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars Living Force </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d20/tempest-feud-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4910_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars Tempest Feud</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d20/secrets-of-naboo-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4502_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars Secrets of Naboo </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d20/secrets-of-tatooine-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/3701_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars Secrets of Tatooine </td></tr>
</tbody></table>
<br />
<br />
<b>Lot Warhammer 1 livre de base VO + 3 bouquins VF 40€</b><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/warhammer/warhammer-2eme-edition/warhammer-2eme-ed-2eme-imp-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7667_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.legrog.org/jeux/warhammer/warhammer-2eme-edition/warhammer-2eme-ed-2eme-imp-en">Warhammer Fantasy Roleplay VO</a></td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/warhammer/warhammer-2eme-edition/bestiaire-du-vieux-monde-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7749_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.legrog.org/jeux/warhammer/warhammer-2eme-edition/bestiaire-du-vieux-monde-fr">Bestiaire du Vieux Monde</a></td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/warhammer/warhammer-2eme-edition/crypte-des-secrets-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7706_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">La Crypte des Secrets x2</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/warhammer/warhammer-2eme-edition/kit-de-l-aventurier-4eme-ed-fr" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7673_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.legrog.org/jeux/warhammer/warhammer-2eme-edition/kit-de-l-aventurier-4eme-ed-fr">Kit de l'aventurier</a></td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/loup-garou-l-apocalypse/deuxieme-edition/werewolf-the-apocalypse-2eme-ed-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/6644_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.legrog.org/jeux/loup-garou-l-apocalypse/deuxieme-edition/werewolf-the-apocalypse-2eme-ed-en">Werewolf The Apocalypse 2nd edition - VO - 10 €</a></td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://www.rpg.net/reviews/archive/9/9844.phtml" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://www.rpg.net/pictures/cache/picthumb3746-medium.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://www.rpg.net/reviews/archive/9/9844.phtml">Hunter The Reckoning - Urban Legends VO 5€</a></td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/monde-des-tenebres-2004/world-of-darkness-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/7204.jpg" height="200" width="153" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">World of Darkness VO 10€</td></tr>
</tbody></table>
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/loup-garou-les-dechus/werewolf-the-forsaken-en" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7851_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Werewolf the Forsaken VO 1e édition 10€</td></tr>
</tbody></table>
<br />
<br />
**************<br />
VENDU<br />
<b>Lot de 5 bouquins + écran COPS 45€</b><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/cops/cops-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5516_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">COPS</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/cops/affranchis-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/6118_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Les Affranchis</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/cops/amities-de-los-angeles-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5521_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Amitiés de Los Angeles (en 2 ex.)</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/cops/lignes-blanches-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5732_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lignes blanches</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/cops/helter-skelter-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/6550_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Helter Skelter</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/visuels/couvertures/vignettes/5621_s.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/5621_s.jpg" height="115" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">écran COPS sans livret</td></tr>
</tbody></table>
<br />
+ Ground Zero n°01 vol#5 et 3 - 4 - 5 vol#4<br />
<br />
<b>L'Appel de Cthulhu: lot de 2 bouquins + écran Descartes pour 15€</b><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/appel-de-cthulhu/appel-de-cthulhu-cinquieme-ed-revisee-fr" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4891_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">L'Appel de Cthulhu 5e ed rev VF</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/appel-de-cthulhu/1920-s-1930-s/integrale-des-masques-de-nyarlathotep-3eme-ed-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/3503_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">L'AdC l'intégrale des Masques de Nyarlathotep VF</td></tr>
</tbody></table>
<br />
<b>Lot de 4 produits Star Wars VF Jeux Descartes 20€</b><br />
<b> </b><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d6/galaxy-guides/fragments-de-la-bordure-exterieure-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/9242_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars VF Fragments de la Bordure Extérieure</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d6/galaxy-guides/cargos-interstellaires-2eme-ed-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4994_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars VF Cargos interstellaires </td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d6/galaxy-guides/eclaireurs-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/2763_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars VF Eclaireurs </td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/star-wars-d6/manuel-d-instruction-du-general-cracken-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/4984_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Wars VF Manuel d'instruction du général Cracken </td></tr>
</tbody></table>
<br />
<b>Lot Eberron 7 bouquins (1VF, 6VO) + écran + feuilles de perso VO 50€</b><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-eberron/univers-fr" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7791_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Eberron Univers VF</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-eberron/deluxe-eberron-player-character-sheets-en" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/10267_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Deluxe Eberron Character Sheets</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-eberron/grasp-of-the-emerald-claw-en" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7576_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Grasp of the Emerald Claw</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-eberron/shadows-of-the-last-war-en" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7086_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Shadows of the Last War </td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-eberron/whispers-of-the-vampire-s-blade-en" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7240_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Whispers of the Vampire's Blade</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-eberron/five-nations-en" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/7922_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Five Nations </td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-eberron/sharn-city-of-towers-en" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/8470_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Sharn City of Towers </td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-eberron/explorer-s-handbook-en" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/10233_s.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Explorer's Handbook</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.legrog.org/jeux/d-d3-eberron/deluxe-dungeon-master-s-screen-en" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.legrog.org/visuels/couvertures/vignettes/11364_s.jpg" height="68" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DD3 Deluxe Dungeon Master's Screen</td></tr>
</tbody></table>
<br />
<br />
**************<br />
(à suivre)<br />
<br />
<br />Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-53240952284809316492016-01-06T23:31:00.000+01:002016-01-06T23:31:55.331+01:00Voeux 2016Chères entités du domaine extérieur, <br />
<br />
Douze jours se sont écoulés depuis l'anniversaire de la naissance d'Horus dans votre chronocratie. Le Temps Sacré touche à sa fin. Au nom du Conseil Instantané de l'Empire Intérieur, moins deux voix dissidentes, grâce soit rendue à la bouilloire, je vous félicite pour la mobilisation de vos sens ces dernières semaines. Enfin, ce qui a été pris à la terre y est retourné, moins l'impôt que constitue votre voyage.<br />
<br />
En 2016, nous vous proposons un nouveau plan stratégique: PLUS PLUS.<br />
Il y aura PLUS de jours, PLUS de veuleries qui remuent des lèvres, PLUS de Piña Colada et de White Russian en peignoir. PLUS de statistiques d'innocents, PLUS de guilis, PLUS d'accélération de l'entropie orthographique. PLUS de sourires mal faits, PLUS de cygnes noircis, PLUS de lumière douce de l'amitié. Ce qui aurait dû briller pleuvra. La tornoyade parcourra les terres.<br />
<br />
Chacun d'entre vous pourra demeurer, une année de plus, citoyen des deux nations, la sienne et puis la nôtre. Une année de plus, chacun face aux abîmes, JE COMBATTRAI, NOUS VAINCRONS.<br />
<br />
Gros bisous.Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.com0tag:blogger.com,1999:blog-5865041547119615103.post-37437482505256698662015-12-20T23:58:00.002+01:002017-05-16T00:18:55.089+02:00Worlds of Darkness 9: Rise of the PlatypusI had the pleasure to attend Tenebrae Noctis in Kommandeursburg, a little castle in Kerpen (Germany) on the 12th of December, 2015 (thanks again Dhaunae!). Ulisses Spiele, the German licensee for White Wolf products, managed to organise this World of Darkness event in record time to help the new White Wolf team meet the European community and partners. A few weeks earlier, in October, Paradox Interactive had bought the White Wolf intellectual properties from CCP (which was sitting on them after failing to launch an MMO) and created a new subsidiary whose exclusive mission was to develop and license them. CEO Tobias Sjögren and Lead Storyteller Martin Ericsson wanted to discuss with the fans as soon as possible about the future of the World of Darkness.<br />
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<tr><td class="tr-caption" style="text-align: center;">behind this gate lurks the Darkness to come</td></tr>
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The Onyx Path team was not there but their ambition to produce a fourth edition of Vampire: The Masquerade has been co-opted by White Wolf Publishing, which will develop it in-house. The editorial control the new guys in charge exert will allow them to support and nurture the IP while they try to make big bucks with TV or computer games. The pen-and-paper line defines what the World of Darkness is about.<br />
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Onyx Path will keep publishing books about the new World of Darkness (Vampire: The Requiem, Mummy: The Curse, etc.), which has been re-branded Chronicles of Darkness. There is now only One World of Darkness: the Samuel Haight one. ;) As you can see in the clip below, the focus is put on the first three lines (Vampire, Werewolf and Mage).<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/4wewNseVo24" width="560"></iframe><br />
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Solving the confusion around the identity of the World of Darkness after it forked ten years ago was only the first step. White Wolf will retroactively erase the word "<i>end</i>" and re-open the book that was closed in 2004 (with Gehenna, etc.). They aim to bring the World of Darkness into the 2010's, a daunting challenge. Vampires are everywhere nowadays but the World of Darkness is not and it will have to convince gamers again, with the right mix of old and new.<br />
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<tr><td class="tr-caption" style="text-align: center;">inside the castle</td></tr>
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The World of Darkness is not for everybody: it is not mainstream and I don't believe it can ever be. However, it takes everybody in and I really enjoy its inclusiveness; “<i>give me your lonely, your half-crazy</i>” would say the Statue of Darkness. Thoughtful, willing to deal with important questions and at the same time respectful, mature. Connecting deeply with what makes us tick. I think that is one big advantage it holds against other dark contemporary settings.<br />
The situation is far from perfect. This big family has had a history, contradictions abound, knots need to be cut sharp. But I really like where this is heading.<br />
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<br />Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.com0tag:blogger.com,1999:blog-5865041547119615103.post-5994351365911255652015-04-27T15:55:00.000+02:002015-04-27T15:55:29.515+02:00200 Word RPG Challenge: The Door GameOne day, you cross a doorway<br />
<br />
And find yourself transported magically somewhere else entirely: hijacked plane, island with no door, forlorn prison pit, back of a bus, Santa fairy office, etc. Behind you, nothing to cross back. Grats, you are now one of the Door People: henceforth, beyond each door you cross lies a different, unpredictable, no refunds place.<br />
Each time you cross a door, you have to make the choice. Are you satisfied with living out the rest of your life in your current whereabouts? Do you want to know more?<br />
Door lotto. Is the opportunity worth the risk? Calculate it out. For a lazy thief, perfect escape plan. Many one-way traders, key collectors, lockpickers. Some end up trapped indoors, voluntarily or not. Comrades travel together, holding hands. Desperate ones inquire about lovers they left behind, by mistake or not, and entrust you with letters in case you ever meet them. Sometimes, said lost friends have been tasked with killing messengers (safer way). Can your valuable magical property be harvested from you?<br />
Toilet dilemma.<br />
Door People whisper about the rumored End Door. What lies beyond? The endgame might be finding out. Investigate. How did you get cursed? Start there.Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-78770120322440732912014-10-16T14:49:00.000+02:002014-10-16T14:49:34.951+02:00Clone monologues 19Hello, me.<br />
In the aether of New Eden, there is a sense of impending change. Capsuleers of all obediences are moving assets and ships all over the place, as if some huge conflagration was about to happen. People usher prophecies of thousands of conflicts about to burst into existence, of empires about to crumble and of the darkness of space swallowing whole regions.<br />
I am about to take certain dispositions to ensure that I am able to function in this new paradigm. I have no idea where you will next wake up but, please, do not forget to update your clone. If things are going to get messy, we will need it sooner than later.<br />
Do it.Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-240989962730280362014-10-15T16:43:00.001+02:002014-10-16T12:25:14.691+02:00The end of virtual worldsEdward Castronova has officially put <a href="http://terranova.blogs.com/terra_nova/2014/09/making-it-official-rip-terra-nova.html">an end to his MMO blog, Terra Nova</a>.<br />
I remember reading his 2007 book, <i>Exodus to the Virtual World: How Online Fun Is Changing Reality</i>, and being fascinated by the idea that there were so many interactions between "<i>the real world</i>" and "<i>the virtual worlds</i>", with people "<i>migrating</i>" to virtual worlds because those provided more value to them than "<i>reality</i>", a reality that, in turn, had to adapt in order to recapture the attention of people. To me, the individual strategy of spending one's time in a "<i>virtual world</i>" because the "<i>real world</i>" fails to satisfy is one of "<i>losers</i>", and by "<i>losers</i>" I mean <a href="http://www.ribbonfarm.com/2009/10/07/the-gervais-principle-or-the-office-according-to-the-office/">Hugh MacLeod losers as described in the Gervais Principle series by Venkatesh Rao</a>. It is, in a way, a rational choice. (But let us remember that rational choices can be very wrong depending on the underlying premises.)<br />
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Edward Castronova suggests that virtual worlds left the front stage because they tried to be everything in one place and the trend is extreme fragmentation of functions.<br />
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<blockquote>
It's interesting to reflect on why TN existed and why it went away. For a time in the last decade, there was a sense that an immersive 3D communal place was a substantial thing unto itself, and likely to become an important media offering. That has not happened. Instead, we've seen an unbundling of the parts of virtual worlds. Sociality went to Facebook. Complex heroic stories went to single-player games. Multiplayer combat went to places like DOTA and Clash of Clans. Economy games went to Farmville and the F2P clones. Virtual currency went to Bitcoin.</blockquote>
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I wanted to state that <i>Eve Online</i> remains true to the "<i>dream</i>", though it remains a small game from a small company. The large scope of its features might be the drawback that will prevent it to ever rise to mainstream level, in the current state of the internet. (Inside the game, there is in fact a fragmentation of playstyles: some players use the game as a chat tool, others for pvp, others play the economy, etc.)<br />
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<blockquote>
Perhaps virtual world designers were the latest incarnation of the utopian community builders of the 19th and earlier centuries. "If only we set up the rules correctly, people will naturally have a blast together!" No; I guess they won't. Not even if the utocrat can control physics down to the very atoms. Not even if the art and sound of the world is heavenly. Not even if people are given thousands of meaningful missions and wonderfully uplifting stories. Perhaps the mere presence of Others breaks whatever dream people are trying to have.</blockquote>
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Funnily enough, the schadenfreude that permeates <i>Eve Online</i>, and that Edward Castronova's text hints at very eloquently above, is both key to the success of this game and a guarantee it will never be the game for everybody that World of Warcraft strove to be.<br />
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The utocrats in CCP, publishers of <i>Eve Online</i>, learned to let go a little bit. They know that they only co-author the game experience, which results from the actions of the players within the sandbox they designed.<br />
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TL;DR (too long; didn't read): if you are looking for a virtual world, try <i>Eve Online</i>. It can be a cruel place but it is uncertain that virtual worlds can be anything else... And the internet spaceships are real pretty.Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.comtag:blogger.com,1999:blog-5865041547119615103.post-90713283600902704522014-08-11T08:29:00.000+02:002015-12-17T23:38:40.838+01:00Scurmune<i>It is not. I repeat, it is not okay. "</i>Scurmune<i>" is not a fucking name. It just doesn't fucking mean anything. I'll have you give me something different or else, well... I have something against the villains who take nicknames. They believe they live in comic books. Comic books with stupid cover pictures they hope to get away with. Stuff like "</i>What if Rick Jones had become the Hulk<i>". And then these villains, they get mad when you forget their nickname, and you have to put them down, the righteous ton of brick in your face way, as if you were the fucking Hulk and you had managed to track down the guy who did the Rick Jones Hulk.<br />
Know what I mean? I am not the Hulk, not a villain, and I don't fucking need nicknames. But it's all a parable, and you've got to abide by the principles. So, I have this rule and I am a man of principles, but sometimes you've got to make exceptions, and did you just shoot me? My speech was not over. Oh man, not the torpor again.</i><br />
Last words of this other guy who was kind of loud and could never shut his mouth off<br />
<br />
<b>How you get to know her</b><br />
At first, Scurmune is just a figure on the fringes of the Anarch Movement, of the city, even of her own coterie. What she does on a nightly basis is barely legal but then, no one cares about yet another paranoid weakling. She remains largely unnoticed. When Kindred first meet her, she might be part of the generic nondescript white trash surrounding some minor player. Just another no name extra.<br />
Years pass by and Scurmune manages to survive when many of her first mates in the life after the Embrace do not. Yet no urban legend, she is at least identified and her weird ass nickname rings a bell for most regulars in Anarch hangouts.<br />
Then she loses it. Madness? Joan of Arc syndrome? At some point, in front of most of the Anarchs of Los Angeles, she steps up on the stage and launches herself into a rant that leaves the audience half-bored and half-intrigued. What she proposes is to actually create a new sect on top of the other ones, a hidden democracy, unlike the brave Anarchs, an organization that its very secrecy would make impervious to destruction at the hands of the pigs, until the Great Night of Freedom arrives.<br />
The neonate has no charisma and nobody jumps into her ship. But she does not give up and stays true to her words, all of a sudden possessed by a sense of destiny only a former nobody could muster.<br />
She gives her sect a comic book name: the Republic of the Night. She drafts a Constitution and organizes it the way old school Communist cells used to do it: citizenship needs not be open and cells do not communicate between each other. Most of the energy of the undisclosed number of recruits has to be spent finding new holes to hide in at all times. Scurmune becomes the iconic figure for the Republic of the Night, its one and only spokesperson. She remains a joke for the few semi-real friends she has in the Anarch movement. However, those same rebels do not forget her phone number when the time comes to defend the city against Camarilla or Sabbat. The young City Gangrel is no great fighter in sustained combat, but she survives when others do not, always instants away from a speedy retreat.<br />
She learns the hard way that you do not recruit Kindred into a group without opposition by those who would consider them their pawns; she loses half a dozen recruits, slaughtered in their sleep by unknown enemies. After that episod, Scurmune pushes the paranoia to 11. By then, she is utterly committed to her vow and envisions herself as one of the movers in the game, nevermind that she holds no actual influence over any mortal institution.<br />
<br />
<b>Modus operandi</b><br />
To defend her Republic, she will pull a Jack Bauer on you and, if that proves insufficient, she will drive the Rambo road. She will crash an truck full of oil on your Haven. She will endanger the Masquerade. She has learned how to plant explosives and shows no compunction using this knowledge.<br />
On the face of her actions, she should not survive, but she does for two reasons.<br />
One, she knows how to flee very, very well and she will do so anytime she has not initiated the attack. She will not stay in a brawl. Faced with a modicum of opposition, she splits. She is a slippery nimble athlete, and that is before she uses Celerity and Obfuscate. You can always fight another day. Nine times out of ten, she prefers to fold.<br />
Two, when she initiates a fight, she’s like overkill on steroids. Once she feels confident about the place, the time and the protagonists, she goes overboard with grenades and spectacular attacks. She has all the subtlety of a teenager endowed with the capacity to rip her opponents with magical claws. If she has not prevailed by round 2, she runs away.<br />
Once again, if she believes that “<i>shock and awe</i>” ain’t going to work, she does not leave the protection of whatever bunkerized sewer or underwater hole she uses as her secondary or tertiary backup Haven.<br />
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<b>How she interacts with you</b><br />
Scurmune monitors the Kindred in the city and tags the most progressive ones as targets for recruitment. In the event the current body count of the Republic exceeds her own self, she can send fellow citizens do their best to convince the prospect to join their democracy. If not, she will do it herself. She can make phone calls and has been known to mail pamphlets. She is careful to use innuendo and not to breach the Masquerade blatantly. She also uses Elysium events as an opportunity to proselytize. Since she is officially nonviolent, definitely not an imposing figure and does not claim mortal influence, she can even find a place as “<i>loyal opposition</i>” in Camarilla cities held by lenient Princes. The Constitution of the Republic of the Night specifically authorizes membership in other sects, so Camarilla pundits who have heard about it discard it as some kind of ineffectual, hence tolerable, intellectual movement.<br />
But then, something happens. Maybe some vampire gets killed in some crossfire, and the loss of a fellow “<i>citizen</i>” angers Scurmune beyond description. It’s as if the weak Marron Shed from <i>Shadows Linger</i> becomes Omar from <i>The Wire</i>, shotgun included. The worst part is, Scurmune can sometimes succeed in recruiting powerful individuals, even though the intentions of these recruits do not always match their words. And these individuals, probably bent to control this small organization, can strike behind the scenes against those who would threaten it.<br />
And then, there is the revolution. The Republic is a revolutionary organization structured to avoid initiating any aggression, but circumstances are everything. Scurmune creates the sect, but she does control it only as long as her fellow “<i>citizens</i>” vote for her propositions. Some citizens belong to the Republic only for the fun, or worse, the lulz. Scurmune keeps pushing forward her vision, however deluded it might be. Her master plan includes the propagation of the Republic on all continents and the construction of James Bond-like secret bases with submarines and airplanes...<br />
<br />
<b>A girl from potato country</b><br />
What kind of mortal was this turbo-propelled revolutionary? The end result of decades of Dunwich-grade isolation in a small settlement in some forested area of America. The kind of disturbed young girl who uses menstrual blood to write love letters. Destined to end up as an abused runaway, she is instead taken into a coven of insane Sabbat vampires. That is when she loses her mortal name, a name she does not remember to this day. The priest of the pack uses some dipshit homebrewn version of the Vaulderie ritual on the pack. Problem is, it does not function that well, a bit like cut coke flavored with random shit. Scurmune runs away, once again. First to New-York then to Los Angeles, traveling by train and treading the path of the hobo, following a bunch of desperate nobodies like her.<br />
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<b>Appearance</b><br />
Though no prom queen, Scurmune was decent enough to have been an abuser magnet when she was a teenager. She seems to be about 20 and wears the kind of nonsexual clothes girls from the projects use when they just want to be invisible. That is a disguise; back when she had a real name, Scurmune looked more like a country girl and she did enjoy dresses.<br />
Now, however, what with all the frenzies she underwent after mishandling fire, she looks like a freak cousin of Catwoman meets Chewbacca.<br />
Mostly though, you do not get to check on Scurmune, because she is nowhere to be seen. You can post a message to an Internet board, or leave a message in the crack of a pavement under a specific lamppost, or speak to a friend who knows a friend who knows how to get in touch with the Republic, etc. And when she first contacts you, nowadays, she also uses technology and intermediaries to protect herself the best she can.<br />
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The characteristics below reflect the power level of Scurmune when she transitions from “<i>known Anarch</i>” to “<i>this chick with the crazy ideas</i>” and before she graduates to “<i>full-blown lunatic, please hand me the straitjacket</i>”.<br />
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Clan: City Gangrel<br />
Generation: 13th<br />
Sire: Unknown<br />
Nature: Survivor<br />
Demeanor: Architect<br />
Concept: deluded revolutionary<br />
Embrace: 1988<br />
Apparent Age: early 20s<br />
Physical: Strength 3, Dexterity 5, Stamina 4<br />
Social: Charisma 3, Manipulation 3, Appearance 2<br />
Mental: Perception 4, Intelligence 3, Wits 3<br />
Talents: Alertness 3, Athletics 4 (Acrobatics), Brawl 3, Empathy 3, Leadership 3, Streetwise 2, Subterfuge 2<br />
Skills: Crafts 1 (Traps), Etiquette 1, Drive 1, Firearms 2, Melee 2, Stealth 5, Survival 4<br />
Knowledges: Computers 3, Medicine 1, Politics 2, Science 1 (Chemistry)<br />
Disciples: Auspex 1, Celerity 5, Dominate 4, Fortitude 3, Obfuscate 4, Potence 1, Protean 4<br />
Backgrounds: Allies 3, Contacts 2, Resources 3<br />
Virtues: Conscience 3, Self-Control 3, Courage 5<br />
Humanity 5<br />
Willpower 9<br />
Merits: Acute Sense (hearing and smell), Catlike Balance, Language (Spanish), Sabbat Survivor<br />
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[I toned down the characteristics from my veteran character, could be toned down more. Also, I have 40K+ words of history and notes about this character.]<br />
Written in 2012.Achernarhttp://www.blogger.com/profile/05337708576651220991noreply@blogger.com0